As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{R}{W}
Chance for Glory
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{1}{R}{W}
Chance for Glory
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{1}{W}{B}
General Kudro of Drannith
Legendary Creature - Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3 /
3
{1}{W}{B}
General Kudro of Drannith
Legendary Creature - Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3 /
3
{1}{W}{B}
General Kudro of Drannith
Legendary Creature - Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3 /
3
{1}{W}{B}
General Kudro of Drannith
Legendary Creature - Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
{2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.
3 /
3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 /
3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 /
3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 /
3
{W}{B}
General's Enforcer
Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
2 /
3
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Hero of Precinct One
Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 /
2
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 /
3
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 /
3
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 /
3
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.