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{1}{B}{G}
Abomination of Llanowar
Legendary Creature - Elf Horror
Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
* / *
{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{4}{R}
Alena, Kessig Trapper
Legendary Creature - Human Scout
First strike

{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.

Partner (You can have two commanders if both have partner.)
4 / 3
{3}{G}{W}{U}
Amareth, the Lustrous
Legendary Creature - Dragon
Flying

Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
6 / 6
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 / 5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 / 5
{5}{W}
Anointer of Valor
Creature - Angel
Flying

Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3 / 5
{5}{W}
Anointer of Valor
Creature - Angel
Flying

Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3 / 5
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Ardenn, Intrepid Archaeologist
Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)
2 / 2
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}{B}
Armix, Filigree Thrasher
Legendary Artifact Creature - Golem
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)
3 / 2
{3}{G}
Armorcraft Judge
Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
3 / 3
{3}{W}
Armored Skyhunter
Creature - Cat Knight
Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3 / 3
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{G}{U}{R}
Averna, the Chaos Bloom
Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
4 / 2
{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
{3}{U}
Azure Fleet Admiral
Creature - Human Pirate
When Azure Fleet Admiral enters the battlefield, you become the monarch.

Azure Fleet Admiral can't be blocked by creatures the monarch controls.
3 / 3
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{1}{W}
Benevolent Blessing
Enchantment - Aura
Flash

Enchant creature

As Benevolent Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{B}{R}
Blim, Comedic Genius
Legendary Creature - Imp
Flying

Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
4 / 3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 / 3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 / 3
{6}
Brass Herald
Artifact Creature - Golem
As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.
2 / 2
{3}{R}
Brazen Freebooter
Creature - Human Pirate
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{3}{R}
Brazen Freebooter
Creature - Human Pirate
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{3}{R}
Brazen Freebooter
Creature - Human Pirate
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{4}{B}
Briarblade Adept
Creature - Elf Assassin
Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 4
{4}{B}
Briarblade Adept
Creature - Elf Assassin
Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 4
{6}{U}{U}
Brinelin, the Moon Kraken
Legendary Creature - Kraken
When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.

Partner (You can have two commanders if both have partner.)
6 / 8
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{U}{R}
Captain Vargus Wrath
Legendary Creature - Orc Pirate
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
1 / 1
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{2}{R}
Coastline Marauders
Creature - Human Pirate
Trample

Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.

Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
0 / 3
{1}
Codex Shredder
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.)

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
{4}{R}
Coercive Recruiter
Creature - Orc Pirate
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{2}{B}{B}
Court of Ambition
Enchantment
When Court of Ambition enters the battlefield, you become the monarch.

At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
{1}{U}{U}
Court of Cunning
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{3}{R}
Crimson Fleet Commodore
Creature - Ogre Pirate
Trample

When Crimson Fleet Commodore enters the battlefield, you become the monarch.
5 / 2
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{B}{B}
Cuombajj Witches
Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1 / 3
{6}{R}
Dargo, the Shipwrecker
Legendary Creature - Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.

Trample

Partner (You can have two commanders if both have partner.)
7 / 5
{1}{U}
Daring Saboteur
Creature - Human Pirate
{2}{U}: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
2 / 1
{2}{B}
Defiant Salvager
Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
2 / 2
{2}{B}
Defiant Salvager
Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
2 / 2
{2}{B}
Demonic Lore
Enchantment
When Demonic Lore enters the battlefield, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.
{2}{B}
Demonic Lore
Enchantment
When Demonic Lore enters the battlefield, draw three cards.

At the beginning of your end step, you lose 2 life for each card in your hand.
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{1}{B}
Dhund Operative
Creature - Human Rogue
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
2 / 2
{1}{B}
Dhund Operative
Creature - Human Rogue
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
2 / 2
{W}
Dispeller's Capsule
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
{W}
Dispeller's Capsule
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{6}
Dreamstone Hedron
Artifact
{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{1}{B}
Elvish Doomsayer
Creature - Elf Shaman
When Elvish Doomsayer dies, each opponent discards a card.
1 / 1
{1}{B}
Elvish Doomsayer
Creature - Elf Shaman
When Elvish Doomsayer dies, each opponent discards a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{3}{R}
Emberwilde Captain
Creature - Djinn Pirate
When Emberwilde Captain enters the battlefield, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
4 / 2
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 / 4
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 / 4
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 / 4
{1}{U}
Esior, Wardwing Familiar
Legendary Creature - Bird
Flying

Spells your opponents cast that target one or more commanders you control cost {3} more to cast.

Partner (You can have two commanders if both have partner.)
1 / 3
{5}{R}
Explosion of Riches
Sorcery
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
{3}{B}
Exquisite Huntmaster
Creature - Elf Warrior
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 2
{3}{B}
Exquisite Huntmaster
Creature - Elf Warrior
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 2
{2}{B}
Eyeblight Assassin
Creature - Elf Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
2 / 2
{2}{B}
Eyeblight Assassin
Creature - Elf Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
2 / 2
{4}{B}
Eyeblight Cullers
Creature - Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3 / 3
{4}{B}
Eyeblight Cullers
Creature - Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3 / 3
{4}{B}
Eyeblight Cullers
Creature - Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3 / 3
{2}{B}{B}
Eyeblight Massacre
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
{2}{B}{B}
Eyeblight Massacre
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
{2}{B}{B}
Eyeblight Massacre
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{2}{U}
Fall from Favor
Enchantment - Aura
Enchant creature

When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
{2}{U}
Fall from Favor
Enchantment - Aura
Enchant creature

When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
{2}{B}
Falthis, Shadowcat Familiar
Legendary Creature - Nightmare Cat
Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)
2 / 2
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.
2 / 2
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.
2 / 2
{5}{G}
Fin-Clade Fugitives
Creature - Elf Salamander Rogue
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7 / 4
{5}{G}
Fin-Clade Fugitives
Creature - Elf Salamander Rogue
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7 / 4
{5}{G}
Fin-Clade Fugitives
Creature - Elf Salamander Rogue
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.

Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7 / 4
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{3}{W}
First Response
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
{3}{U}{U}
Forceful Denial
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Counter target spell.
{3}{U}{U}
Forceful Denial
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Counter target spell.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{4}{R}
Frenzied Saddlebrute
Creature - Orc Warrior
Haste

All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5 / 4
{1}{R}{R}
Furnace Celebration
Enchantment
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{U}
Galestrike
Instant
Return target tapped creature to its owner's hand.

Draw a card.
{2}{U}
Galestrike
Instant
Return target tapped creature to its owner's hand.

Draw a card.
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{2}{U}
Ghost of Ramirez DePietro
Legendary Creature - Spirit Pirate
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.

Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.

Partner (You can have two commanders if both have partner.)
2 / 3
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Gilanra, Caller of Wirewood
Legendary Creature - Elf Druid
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 2
{1}{R}
Goblin Trailblazer
Creature - Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{1}{R}
Goblin Trailblazer
Creature - Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

{T}: Add {C}{C}.
{3}{G}
Halana, Kessig Ranger
Legendary Creature - Human Archer Ranger
Reach

Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)
3 / 4
{4}{G}{W}
Hamza, Guardian of Arashin
Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5 / 5
{2}{R}{G}
Hans Eriksson
Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
1 / 4
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}{R}
Hellkite Courser
Creature - Dragon
Flying

When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6 / 5
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 / 4
{3}
Howling Golem
Artifact Creature - Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
2 / 3
{3}
Howling Golem
Artifact Creature - Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
2 / 3
{3}
Howling Golem
Artifact Creature - Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
2 / 3
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{4}{G}
Ich-Tekik, Salvage Splicer
Legendary Creature - Phyrexian Human Artificer
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.

Partner (You can have two commanders if both have partner.)
1 / 1
{4}{G}
Ich-Tekik, Salvage Splicer
Legendary Creature - Phyrexian Human Artificer
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.

Partner (You can have two commanders if both have partner.)
1 / 1
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{3}{G}{U}
Imoti, Celebrant of Bounty
Legendary Creature - Naga Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Spells you cast with mana value 6 or greater have cascade.
3 / 1
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{7}
Ingenuity Engine
Artifact
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

{1}, {T}, Sacrifice an artifact: Return target artifact you control to its owner's hand.
{3}{W}
Inspiring Roar
Sorcery
Put a +1/+1 counter on each creature you control.
{3}{W}
Inspiring Roar
Sorcery
Put a +1/+1 counter on each creature you control.
{3}{W}
Inspiring Roar
Sorcery
Put a +1/+1 counter on each creature you control.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{5}{U}
Interpret the Signs
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{R}{G}{W}
Jared Carthalion, True Heir
Legendary Creature - Human Warrior
When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn.

If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
3 / 3
{2}{R}
Jeska's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add {R} for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.
{B}{R}
Juri, Master of the Revue
Legendary Creature - Human Shaman
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue.

When Juri dies, it deals damage equal to its power to any target.
1 / 1
{2}{W}
Kangee's Lieutenant
Creature - Bird Soldier
Flying

Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn.

Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{3}{W}{U}
Kangee, Sky Warden
Legendary Creature - Bird Wizard
Flying, vigilance

Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.

Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
3 / 3
{1}{R}
Kediss, Emberclaw Familiar
Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.

Partner (You can have two commanders if both have partner.)
1 / 1
{1}{R}
Kediss, Emberclaw Familiar
Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.

Partner (You can have two commanders if both have partner.)
1 / 1
{1}{W}
Keleth, Sunmane Familiar
Legendary Creature - Horse
Whenever a commander you control attacks, put a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)
1 / 1
{2}{B}
Keskit, the Flesh Sculptor
Legendary Creature - Phyrexian Human Artificer
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.

Partner (You can have two commanders if both have partner.)
1 / 3
{2}{W}
Kinsbaile Courier
Creature - Kithkin Soldier
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.

Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 1
{2}{W}
Kinsbaile Courier
Creature - Kithkin Soldier
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.

Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 / 1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 / 1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 / 1
{3}{U}
Kitesail Skirmisher
Creature - Human Pirate
Flying

Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 1
{3}{U}
Kitesail Skirmisher
Creature - Human Pirate
Flying

Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 1
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{1}{R}
Krark, the Thumbless
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.

Partner (You can have two commanders if both have partner.)
2 / 2
{2}{W}{W}{B}
Liesa, Shroud of Dusk
Legendary Creature - Angel
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.

Flying, lifelink

Whenever a player casts a spell, they lose 2 life.
5 / 5
{3}{G}
Lifecrafter's Gift
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
{3}{G}
Lifecrafter's Gift
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
{2}{R}
Lightning-Rig Crew
Creature - Goblin Pirate
{T}: Lightning-Rig Crew deals 1 damage to each opponent.

Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
0 / 5
{6}
Loreseeker's Stone
Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
{6}
Lumengrid Gargoyle
Artifact Creature - Gargoyle
Flying
4 / 4
{6}
Lumengrid Gargoyle
Artifact Creature - Gargoyle
Flying
4 / 4
{2}{G}
Lys Alana Bowmaster
Creature - Elf Archer
Reach

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2 / 2
{2}{G}
Lys Alana Bowmaster
Creature - Elf Archer
Reach

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2 / 2
{5}{B}
Maalfeld Twins
Creature - Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
4 / 4
{5}{B}
Maalfeld Twins
Creature - Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
4 / 4
{5}{B}
Maalfeld Twins
Creature - Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
4 / 4
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{8}
Maelstrom Colossus
Artifact Creature - Golem
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
7 / 7
{2}{G}{G}
Magus of the Order
Creature - Human Wizard
{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
3 / 3
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{R}
Makeshift Munitions
Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
{1}{R}
Makeshift Munitions
Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
{2}{U}
Malcolm, Keen-Eyed Navigator
Legendary Creature - Siren Pirate
Flying

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Partner (You can have two commanders if both have partner.)
2 / 2
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{3}{U}
Merchant Raiders
Creature - Human Pirate
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
2 / 4
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{4}{R}{R}
Meteoric Mace
Artifact - Equipment
Equipped creature gets +4/+0 and has trample.

Equip {4}

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
{1}{B}
Miara, Thorn of the Glade
Legendary Creature - Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 2
{4}
Mindless Automaton
Artifact Creature - Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.

{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0 / 0
{6}{U}{U}{U}
Mnemonic Deluge
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
{4}{G}
Molder Beast
Creature - Beast
Trample

Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
5 / 3
{4}{G}
Molder Beast
Creature - Beast
Trample

Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
5 / 3
{3}{G}{G}
Monstrous Onslaught
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{B}
Nadier's Nightblade
Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
1 / 3
{5}{B}
Nadier, Agent of the Duskenel
Legendary Creature - Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel.

When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.

Partner (You can have two commanders if both have partner.)
3 / 3
{4}{G}
Natural Reclamation
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Destroy target artifact or enchantment.
{4}{G}
Natural Reclamation
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Destroy target artifact or enchantment.
{6}{B}
Necrotic Hex
Sorcery
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{3}{B}
Nightshade Harvester
Creature - Elf Shaman
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2 / 2
{1}{W}
Ninth Bridge Patrol
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
1 / 1
{1}{W}
Ninth Bridge Patrol
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
1 / 1
{4}{B}{B}
Noxious Dragon
Creature - Dragon
Flying

When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
4 / 4
{3}{B}
Null Caller
Creature - Vampire Shaman
{3}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
2 / 4
{2}{G}
Numa, Joraga Chieftain
Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)
2 / 2
{1}{U}{B}{R}
Obeka, Brute Chronologist
Legendary Creature - Ogre Wizard
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
3 / 4
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{W}
Orzhov Advokist
Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
1 / 4
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}{W}{W}
Patron of the Valiant
Creature - Angel
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
4 / 4
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{3}
Pirate's Cutlass
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Pirate's Cutlass
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Plague Reaver
Creature - Beast
At the beginning of your end step, sacrifice each other creature you control.

Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
6 / 5
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Prava of the Steel Legion
Legendary Creature - Cat Soldier
As long as it's your turn, creature tokens you control get +1/+4.

{3}{W}: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)
1 / 4
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{B}
Pride of the Perfect
Enchantment
Elves you control get +2/+0.
{2}{W}
Promise of Tomorrow
Enchantment
Whenever a creature you control dies, exile it.

At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{4}{U}
Prosperous Pirates
Creature - Human Pirate
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 4
{4}{U}
Prosperous Pirates
Creature - Human Pirate
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 4
{4}{U}{U}
Prying Eyes
Instant
Draw four cards, then discard two cards.
{4}{U}{U}
Prying Eyes
Instant
Draw four cards, then discard two cards.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{4}{B}{B}
Rakshasa Debaser
Creature - Cat Demon
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.

Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6 / 6
{3}{W}
Rebbec, Architect of Ascension
Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)
3 / 4
{3}{W}
Rebbec, Architect of Ascension
Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)
3 / 4
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{4}{B}
Revenant
Creature - Spirit
Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{R}{W}
Reyav, Master Smith
Legendary Creature - Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
2 / 2
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{0}
Rograkh, Son of Rohgahh
Legendary Creature - Kobold Warrior
First strike, menace, trample

Partner (You can have two commanders if both have partner.)
0 / 1
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{U}
Sailor of Means
Creature - Human Pirate
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{2}{U}
Sailor of Means
Creature - Human Pirate
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{3}{U}
Sakashima of a Thousand Faces
Legendary Creature - Human Rogue
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)
3 / 1
{4}{U}{U}
Sakashima's Protege
Creature - Shapeshifter
Flash

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn.
3 / 1
{3}{U}
Sakashima's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
{7}
Sandstone Oracle
Artifact Creature - Sphinx
Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4 / 4
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{4}{G}{G}
Scaled Behemoth
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
6 / 7
{3}{U}
Scholar of Stars
Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
3 / 2
{3}{U}
Scholar of Stars
Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
3 / 2
{5}{U}{U}
Scrapdiver Serpent
Creature - Serpent
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
5 / 5
{5}{U}{U}
Scrapdiver Serpent
Creature - Serpent
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
5 / 5
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 / 0
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 / 0
{3}
Seer's Lantern
Artifact
{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}
Seer's Lantern
Artifact
{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}
Seer's Lantern
Artifact
{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{B}{B}
Sengir, the Dark Baron
Legendary Creature - Vampire Noble
Flying

Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.

Whenever another player loses the game, you gain life equal to that player's life total as the turn began.

Partner (You can have two commanders if both have partner.)
4 / 4
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{3}
Shimmer Myr
Artifact Creature - Myr
Flash

You may cast artifact spells as though they had flash.
2 / 2
{3}{U}
Siani, Eye of the Storm
Legendary Creature - Djinn Monk
Flying

Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.

Partner (You can have two commanders if both have partner.)
3 / 2
{5}{G}{G}
Sifter Wurm
Creature - Wurm
Trample

When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
7 / 7
{3}{G}{G}
Silverback Shaman
Creature - Ape Shaman
Trample

When Silverback Shaman dies, draw a card.
5 / 4
{3}{G}{G}
Silverback Shaman
Creature - Ape Shaman
Trample

When Silverback Shaman dies, draw a card.
5 / 4
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample
6 / 9
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample
6 / 9
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample
6 / 9
{2}{U}
Skilled Animator
Creature - Human Artificer
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
1 / 3
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{2}{R}{R}
Skyraker Giant
Creature - Giant
Reach
4 / 3
{2}{R}{R}
Skyraker Giant
Creature - Giant
Reach
4 / 3
{2}{R}{R}
Skyraker Giant
Creature - Giant
Reach
4 / 3
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}{W}
Slaughter the Strong
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{1}{W}{W}
Slith Ascendant
Creature - Slith
Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{5}{G}
Slurrk, All-Ingesting
Legendary Creature - Ooze
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.

Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)
0 / 0
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{4}{G}
Soul's Might
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
{4}{G}
Soul's Might
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
{6}{R}{R}{R}
Soulfire Eruption
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{4}{W}
Squad Captain
Creature - Human Soldier
Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
2 / 2
{4}{W}
Squad Captain
Creature - Human Soldier
Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
2 / 2
{5}
Staunch Throneguard
Artifact Creature - Construct
Vigilance

When Staunch Throneguard enters the battlefield, you become the monarch.
2 / 5
{5}
Staunch Throneguard
Artifact Creature - Construct
Vigilance

When Staunch Throneguard enters the battlefield, you become the monarch.
2 / 5
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{1}{U}
Strategic Planning
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{1}{U}
Strategic Planning
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{4}{G}{G}
Strength of the Pack
Sorcery
Put two +1/+1 counters on each creature you control.
{2}
Sunset Pyramid
Artifact
Sunset Pyramid enters the battlefield with three brick counters on it.

{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.

{2}, {T}: Scry 1.
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}{B}
Thalisse, Reverent Medium
Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
3 / 4
{5}
The Prismatic Piper
Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)
3 / 3
{5}
The Prismatic Piper
Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)
3 / 3
{5}
The Prismatic Piper
Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)
3 / 3
{5}
The Prismatic Piper
Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.

Partner (You can have two commanders if both have partner.)
3 / 3
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{3}{B}
Thorn of the Black Rose
Creature - Human Assassin
Deathtouch

When Thorn of the Black Rose enters the battlefield, you become the monarch.
1 / 3
{3}{B}
Thorn of the Black Rose
Creature - Human Assassin
Deathtouch

When Thorn of the Black Rose enters the battlefield, you become the monarch.
1 / 3
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{2}{R}
Toggo, Goblin Weaponsmith
Legendary Creature - Goblin Artificer
Landfall -- Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}.

Partner (You can have two commanders if both have partner.)
2 / 2
{3}{B}
Tormod, the Desecrator
Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)
4 / 2
{2}{U}
Trove Tracker
Creature - Human Pirate
When Trove Tracker dies, draw a card.

Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 2
{2}{U}
Trove Tracker
Creature - Human Pirate
When Trove Tracker dies, draw a card.

Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 2
{2}{W}
Trusty Packbeast
Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
2 / 3
{2}{W}
Trusty Packbeast
Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
2 / 3
{1}{R}{G}
Tuya Bearclaw
Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2 / 2
{2}{R}
Undying Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
{2}{R}
Undying Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.

When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{1}
Universal Solvent
Artifact
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
{2}{R}
Valakut Invoker
Creature - Human Shaman
{8}: Valakut Invoker deals 3 damage to any target.
2 / 3
{2}{R}
Valakut Invoker
Creature - Human Shaman
{8}: Valakut Invoker deals 3 damage to any target.
2 / 3
{2}{R}
Valakut Invoker
Creature - Human Shaman
{8}: Valakut Invoker deals 3 damage to any target.
2 / 3
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{4}{R}
Volcanic Torrent
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
{2}{W}
Vow of Duty
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
{2}{U}
Vow of Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
{2}{R}
Vow of Lightning
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
{2}{B}
Vow of Torment
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
{2}{G}
Vow of Wildness
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{2}{R}
Welding Sparks
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
{2}{R}
Welding Sparks
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
{3}{R}{R}
Wild Celebrants
Creature - Satyr
When Wild Celebrants enters the battlefield, you may destroy target artifact.
5 / 3
{3}{R}{R}
Wild Celebrants
Creature - Satyr
When Wild Celebrants enters the battlefield, you may destroy target artifact.
5 / 3
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{3}
Workshop Assistant
Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
1 / 2
{3}
Workshop Assistant
Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
1 / 2
{2}{U}
Wrong Turn
Instant
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
{1}{B}{R}{G}
Yurlok of Scorch Thrash
Legendary Creature - Viashino Shaman
Vigilance

A player losing unspent mana causes that player to lose that much life.

{1}, {T}: Each player adds {B}{R}{G}.
4 / 4
{3}{U}{R}
Zara, Renegade Recruiter
Legendary Creature - Human Pirate
Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4 / 3

{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{1}{B}
Elvish Doomsayer
Creature - Elf Shaman
When Elvish Doomsayer dies, each opponent discards a card.
1 / 1
{4}{B}
Eyeblight Cullers
Creature - Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3 / 3
{2}{U}
Fall from Favor
Enchantment - Aura
Enchant creature

When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.
2 / 2
{3}{G}
Halana, Kessig Ranger
Legendary Creature - Human Archer Ranger
Reach

Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature.

Partner (You can have two commanders if both have partner.)
3 / 4
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
{3}{R}
Portent of Betrayal
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{5}{U}
Skaab Goliath
Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.

Trample
6 / 9
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

--
Angel
Token Creature - Angel
White

Flying
4 / 4
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Dragon
Token Creature - Dragon
Red

Flying

{R}: This creature gets +1/+0 until end of turn.
2 / 2
--
Elf Warrior
Token Creature - Elf Warrior
Green
1 / 1
--
Golem
Token Artifact Creature - Golem
Colorless
3 / 3
--
Salamander Warrior
Token Creature - Salamander Warrior
Blue
4 / 3
--
Soldier
Token Enchantment Creature - Soldier
White
1 / 1
--
Soldier
Token Enchantment Creature - Soldier
White
1 / 1
--
Soldier
Token Enchantment Creature - Soldier
White
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
The Monarch
Card
Colorless

At the beginning of your end step, draw a card.

Whenever a creature deals combat damage to you, its controller becomes the monarch.
--
The Monarch
Card
Colorless

At the beginning of your end step, draw a card.

Whenever a creature deals combat damage to you, its controller becomes the monarch.
--
The Monarch
Card
Colorless

At the beginning of your end step, draw a card.

Whenever a creature deals combat damage to you, its controller becomes the monarch.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie
Token Creature - Zombie
Black
2 / 2