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Select Main Deck Cards

Select Tokens

{G}
Arachnoid Adaptation
Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
{G}
Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{3}{G}{G}
Baloth Cage Trap
Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.

Create a 4/4 green Beast creature token.
{2}{G}{G}{G}
Beast Attack
Instant
Create a 4/4 green Beast creature token.

Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}{G}
Bestial Menace
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
{1}{G}
Bite Down
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Bushwhack
Sorcery
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{G}
Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Charge Through
Instant
Target creature gains trample until end of turn.

Draw a card.
{1}{G}
Chatterstorm
Sorcery
Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Cosmic Hunger
Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
{5}{G}
Crash the Party
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
--
Crawling Barrens
Land
{T}: Add {C}.

{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Elven Ambush
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{2}{G}{G}
Fade from History
Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
{3}{G}{G}
Freyalise, Llanowar's Fury
Legendary Planeswalker - Freyalise
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."

-2: Destroy target artifact or enchantment.

-6: Draw a card for each green creature you control.

Freyalise, Llanowar's Fury can be your commander.
L: 3
{1}{G}
Gaea's Gift
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{G}{G}
Glistening Dawn
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{G}
Hapatra's Mark
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{4}{G}
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
{1}{G}
Inscription of Abundance
Instant
Kicker {2}{G}

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.
{3}{G}
Kamahl's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
{X}{G}
Luxurious Libation
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
{1}{G}
Master's Rebuke
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Miming Slime
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mobilized District
Land
{T}: Add {C}.

{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{2}{G}{ // }{3}{G}
Mouth // Feed
Sorcery // Sorcery
Create a 3/3 green Hippo creature token.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{3}{G}
Predator's Howl
Instant
Create a 2/2 green Wolf creature token.

Morbid -- Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
{1}{G}{G}
Pulse of the Tangle
Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
{4}{G}
Reach of Branches
Tribal Instant - Treefolk
Create a 2/5 green Treefolk Shaman creature token.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
{1}{G}
Reap
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
{2}{G}
Recollect
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{2}{G}
Return from the Wilds
Sorcery
Choose two --

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

• Create a 1/1 white Human creature token.

• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{G}{G}
Rhonas's Last Stand
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{3}{G}
Shadowbeast Sighting
Sorcery
Create a 4/4 green Beast creature token.

Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{G}
Slime Molding
Sorcery
Create an X/X green Ooze creature token.
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Smell Fear
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}
Sprouting Renewal
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose one --

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.
{G}
Sudden Spinnerets
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
{X}{G}
Sylvan Offering
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.

Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
The Hunter Maze
Land - Sphere
The Hunter Maze enters the battlefield tapped.

{T}: Add {G}.

{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}{G}
Trumpeting Herd
Sorcery
Create a 3/3 green Elephant creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G}.
{G}
Vastwood Fortification
Instant
Put a +1/+1 counter on target creature.
--
Vastwood Thicket
Land

Vastwood Thicket enters the battlefield tapped.

{T}: Add {G}.
{G}
Vines of the Recluse
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.
{G}
Vitalize
Instant
Untap all creatures you control.
{1}{G}
You Find a Cursed Idol
Sorcery
Choose one --

• Smash It -- Destroy target artifact.

• Lift the Curse -- Destroy target enchantment.

• Steal Its Eyes -- Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

--
Bear
Token Creature - Bear
Green
2 / 2
--
Beast
Token Creature - Beast
Green
4 / 4
--
Beast
Token Creature - Beast
Green
3 / 3
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Elephant
Token Creature - Elephant
Green
3 / 3
--
Elf Druid
Token Creature - Elf Druid
Green

{T}: Add {G}.
1 / 1
--
Elf Knight
Token Creature - Elf Knight
White, Green

Vigilance
2 / 2
--
Elf Warrior
Token Creature - Elf Warrior
Green
1 / 1
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Hippo
Token Creature - Hippo
Green
3 / 3
--
Human
Token Creature - Human
White
1 / 1
--
Incubator
Token Artifact - Incubator
Colorless

{2}: Transform this artifact.
--
Phyrexian
Token Artifact Creature - Phyrexian
Colorless


--
Insect
Token Creature - Insect
Green
1 / 1
--
Ooze
Token Creature - Ooze
Green
* / *
--
Phyrexian Beast
Token Creature - Phyrexian Beast
Green
4 / 4
--
Rhino Warrior
Token Creature - Rhino Warrior
Green
4 / 4
--
Snake
Token Creature - Snake
Green
5 / 4
--
Snake
Token Creature - Snake
Green
1 / 1
--
Squirrel
Token Creature - Squirrel
Green
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Treefolk
Token Creature - Treefolk
Green
* / *
--
Treefolk Shaman
Token Creature - Treefolk Shaman
Green
2 / 5
--
Wolf
Token Creature - Wolf
Green
2 / 2