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{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}{W/U}{W/U}
Azor's Elocutors
Creature - Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
3 / 5
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{4}{W}{W}
Barren Glory
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
{3}{U}{U}
Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
{1}{W/B}
Batwing Brume
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
{1}{G}{U}
Biovisionary
Creature - Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
2 / 3
{4}
Boompile
Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
{2}{R}{R}
Chance Encounter
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{3}{W}{U}{B}{R}{G}
Coalition Victory
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
{6}
Composite Golem
Artifact Creature - Golem
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G}.
4 / 4
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{2}{W}{W}
Enduring Renewal
Enchantment
Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
{2}{G}{G}
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
{2}{R}
Fiery Gambit
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
--
Frenetic Efreet Avatar
Vanguard
Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
{1}{U}{R}
Frenetic Sliver
Creature - Sliver
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
2 / 2
{1}{U}{U}
Grand Architect
Creature - Vedalken Artificer
Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 3
{2}{U}
Hedron Alignment
Enchantment
Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.
{G}
Helix Pinnacle
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{7}
Legacy Weapon
Legendary Artifact
{W}{U}{B}{R}{G}: Exile target permanent.

If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
{3}{B}{B}
Liliana's Contract
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
{4}{B}
Magus of the Coffers
Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
4 / 4
{R}{G}{W}
Mayael's Aria
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
--
Maze's End
Land
Maze's End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
{2}{U}{U}
Mechanized Production
Enchantment - Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
{2}{B}{B}
Mortal Combat
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
{5}{W}{W}{W}
Myojin of Cleansing Fire
Legendary Creature - Spirit
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4 / 6
{7}{R}{R}{R}
Myojin of Infinite Rage
Legendary Creature - Spirit
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
7 / 4
{6}{G}{G}{G}
Myojin of Life's Web
Legendary Creature - Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8 / 8
{5}{B}{B}{B}
Myojin of Night's Reach
Legendary Creature - Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5 / 2
{7}{U}{U}{U}
Myojin of Seeing Winds
Legendary Creature - Spirit
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3 / 3
{2}{W}{W}{W}
Near-Death Experience
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
{2}
Nim Deathmantle
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 / 2
{2}
Pili-Pala
Artifact Creature - Scarecrow
Flying

{2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1 / 1
{1}{W}
Pollen Lullaby
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{4}{G}{W}
Pollenbright Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
{4}
Snake Basket
Artifact
{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{2}{W}
Teferi's Protection
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.
{4}
Whetwheel
Artifact
{X}{X}, {T}: Target player mills X cards.

Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)