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Select Main Deck Cards

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Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Billiard Room
Land
Billiard Room enters the battlefield tapped.

{T}: Add {B} or {R}.

{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.

As Black Dragon Gate enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
--
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Bog Wreckage: Add one mana of any color.
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
--
Desert of the Glorified
Land - Desert
Desert of the Glorified enters the battlefield tapped.

{T}: Add {B}.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {R}.
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Hidden Necropolis
Land - Cave
Hidden Necropolis enters the battlefield tapped.

{T}: Add {B}.

{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
--
Hidden Volcano
Land - Cave
Hidden Volcano enters the battlefield tapped.

{T}: Add {R}.

{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
--
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

{T}: Add {B}.

{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
--
Immersturm Skullcairn
Land
Immersturm Skullcairn enters the battlefield tapped.

{T}: Add {B}.

{1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
--
Jagged Barrens
Land - Desert
Jagged Barrens enters the battlefield tapped.

When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {B} or {R}.
--
Keldon Megaliths
Land
Keldon Megaliths enters the battlefield tapped.

{T}: Add {R}.

Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
--
Leechridden Swamp
Land - Swamp
({T}: Add {B}.)

Leechridden Swamp enters the battlefield tapped.

{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
--
Madblind Mountain
Land - Mountain
({T}: Add {R}.)

Madblind Mountain enters the battlefield tapped.

{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
--
Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

{T}: Add {B}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
--
Restless Vents
Land
Restless Vents enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.

Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
--
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

{T}: Add {R}.
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
--
The Autonomous Furnace
Land - Sphere
The Autonomous Furnace enters the battlefield tapped.

{T}: Add {R}.

{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.
{4}{B}{B}{R}
The Balrog of Moria
Legendary Creature - Avatar Demon
Trample, haste

When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.

Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)

When you cycle The Balrog of Moria, create two Treasure tokens.
8 / 8
--
The Dross Pits
Land - Sphere
The Dross Pits enters the battlefield tapped.

{T}: Add {B}.

{1}{B}, {T}, Sacrifice The Dross Pits: Draw a card.
--
Thriving Bluff
Land
Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Thriving Moor
Land
Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
--
Tramway Station
Land
Tramway Station enters the battlefield tapped.

{T}: Add {B} or {R}.

{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
--
Tresserhorn Sinks
Snow Land
Tresserhorn Sinks enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.

{T}: Add {B} or {R}.