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{2}{U/B}{U/B}{ // }{3}{U}{B}
Connive // Concoct
Sorcery // Sorcery
Gain control of target creature with power 2 or less.



Surveil 3, then return a creature card from your graveyard to the battlefield.
{2}{U/B}{U/B}{ // }{3}{U}{B}
Connive // Concoct
Sorcery // Sorcery
Gain control of target creature with power 2 or less.



Surveil 3, then return a creature card from your graveyard to the battlefield.
{2}{U/B}{U/B}{ // }{3}{U}{B}
Connive // Concoct
Sorcery // Sorcery
Gain control of target creature with power 2 or less.



Surveil 3, then return a creature card from your graveyard to the battlefield.
{3}{B}
Creeping Chill
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
{3}{B}
Creeping Chill
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
{3}{B}
Creeping Chill
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
{3}{B}
Creeping Chill
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
{4}{U}{U}
Dream Eater
Creature - Nightmare Sphinx
Flash

Flying

When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4 / 3
{4}{U}{U}
Dream Eater
Creature - Nightmare Sphinx
Flash

Flying

When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4 / 3
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{1}{U}
Enhanced Surveillance
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.
{1}{U}
Enhanced Surveillance
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.
{1}{U}
Enhanced Surveillance
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.
{1}{U}
Enhanced Surveillance
Enchantment
You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.
{3}{B}{B}
Gruesome Menagerie
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
{3}{B}{B}
Gruesome Menagerie
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
{3}{B}{B}
Gruesome Menagerie
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{B}
Lazav, the Multifarious
Legendary Creature - Shapeshifter
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
1 / 3
{U}{B}
Lazav, the Multifarious
Legendary Creature - Shapeshifter
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
1 / 3
{6}{B}
Lotleth Giant
Creature - Zombie Giant
Undergrowth -- When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
6 / 5
{6}{B}
Lotleth Giant
Creature - Zombie Giant
Undergrowth -- When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
6 / 5
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.

{T}: Add {B}.

{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.

{T}: Add {B}.

{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
{2}{B}
Midnight Reaper
Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
3 / 2
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}
Plaguecrafter
Creature - Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
3 / 2
{2}{B}
Plaguecrafter
Creature - Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
3 / 2
{2}{B}
Plaguecrafter
Creature - Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
3 / 2
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 / 4
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 / 4
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 / 4
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.