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Select Main Deck Cards

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Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
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Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
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Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
--
Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
--
Auto-Key
Artifact - Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
{4}
Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack -- {T}: Target player loses 2 life.

• Doodle -- {T}: You gain 3 life.

• Buzz -- {2}, {T}: Draw a card.
{4}
Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack -- {T}: Target player loses 2 life.

• Doodle -- {T}: You gain 3 life.

• Buzz -- {2}, {T}: Draw a card.
{4}
Buzzing Whack-a-Doodle
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack -- {T}: Target player loses 2 life.

• Doodle -- {T}: You gain 3 life.

• Buzz -- {2}, {T}: Draw a card.
{4}
Clock of DOOOOOOOOOOOOM!
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
{4}
Clock of DOOOOOOOOOOOOM!
Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
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Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
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Division Table
Artifact - Contraption
Whenever you crank Division Table, target player loses 2 life.
--
Dual Doomsuits
Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
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Dual Doomsuits
Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
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Dual Doomsuits
Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
--
Dual Doomsuits
Artifact - Contraption
Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{2}{R}
Goblin Haberdasher
Creature - Goblin Hatificer
Menace (This creature can't be blocked except by two or more creatures.)

Other creatures you control wearing hats in their art have menace.
2 / 2
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Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
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Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
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Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
--
Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{B}
Hangman
Creature - Human Villain
As Hangman enters the battlefield, secretly note a word with six to eight letters.

{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.
1 / 1
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
{1}{B}
Inhumaniac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
1 / 1
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
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Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{3}{B}
Overt Operative
Creature - Human Ninja Rigger
Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
{2}{R}
Painiac
Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
0 / 3
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Pet Project
Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
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Pet Project
Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
--
Pet Project
Artifact - Contraption
Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{2}{B}
Steady-Handed Mook
Creature - Human Rigger
Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{3}{R}{R}
Steamflogger of the Month
Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
{3}{R}{R}
Steamflogger of the Month
Creature - Goblin Rigger
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
3 / 3
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Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{R}{R}
The Big Idea
Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4 / 4
{4}{R}{R}
The Big Idea
Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4 / 4
{4}{R}{R}
The Big Idea
Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4 / 4
{R}
Wrench-Rigger
Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1