When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
8 /
8
{2}{R}{R}
Boldwyr Heavyweights
Creature - Giant Warrior
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
8 /
8
{2}{R}{R}
Boldwyr Heavyweights
Creature - Giant Warrior
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
8 /
8
{2}{R}{R}
Boldwyr Heavyweights
Creature - Giant Warrior
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
8 /
8
{5}{R}{R}
Borderland Behemoth
Creature - Giant Warrior
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
4 /
4
{5}{R}{R}
Borderland Behemoth
Creature - Giant Warrior
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
4 /
4
{5}{R}{R}
Borderland Behemoth
Creature - Giant Warrior
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
4 /
4
{5}{R}{R}
Borderland Behemoth
Creature - Giant Warrior
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
4 /
4
{1}{R}{R}
Countryside Crusher
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3 /
3
{1}{R}{R}
Countryside Crusher
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3 /
3
{1}{R}{R}
Countryside Crusher
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3 /
3
{1}{R}{R}
Countryside Crusher
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3 /
3
{1}{R}
Crush Underfoot
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
{1}{R}
Crush Underfoot
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
{1}{R}
Crush Underfoot
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
{1}{R}
Crush Underfoot
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
{1}{R}
Fire-Belly Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
1 /
1
{1}{R}
Fire-Belly Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
1 /
1
{1}{R}
Fire-Belly Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
1 /
1
{1}{R}
Fire-Belly Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
1 /
1
{3}{R}
Giant's Ire
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
{3}{R}
Giant's Ire
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
{3}{R}
Giant's Ire
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
{3}{R}
Giant's Ire
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 /
6
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 /
6
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 /
6
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 /
6
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 /
3
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 /
3
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 /
3
{2}{R}
Stinkdrinker Daredevil
Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
1 /
3
{5}{R}
Sunrise Sovereign
Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
5 /
5
{5}{R}
Sunrise Sovereign
Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
5 /
5
{5}{R}
Sunrise Sovereign
Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
5 /
5
{5}{R}
Sunrise Sovereign
Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.