Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 /
3
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
--
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
{3}{U}
Coastal Discovery
Sorcery
Draw two cards.
Awaken 4--{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
{2}{W}{W}{W}{W}
Devastating Mastery
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
{2}{W}{W}{W}{W}
Devastating Mastery
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
{2}{W}{W}{W}{W}
Devastating Mastery
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
{2}{W}{W}{W}{W}
Devastating Mastery
Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
{2}{U}
Divination
Sorcery
Draw two cards.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.
Counter target noncreature spell.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.
Counter target noncreature spell.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L:
4
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}{ // }{3}{U}
Fae of Wishes // Granted
Creature - Faerie Wizard // Sorcery - Adventure
Flying
{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.
You may reveal a noncreature card you own from outside the game and put it into your hand.
1 /
4
{1}{U}{ // }{3}{U}
Fae of Wishes // Granted
Creature - Faerie Wizard // Sorcery - Adventure
Flying
{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.
You may reveal a noncreature card you own from outside the game and put it into your hand.
1 /
4
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}{W}
Legion Angel
Creature - Angel Warrior
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
4 /
3
{U}
Opt
Instant
Scry 1.
Draw a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{W}
Resolute Watchdog
Creature - Dog
Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 /
3
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{U}
Send to Sleep
Instant
Tap up to two target creatures.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
{1}{U}
Send to Sleep
Instant
Tap up to two target creatures.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
{1}{U}
Shimmer of Possibility
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.
Addendum -- If you cast this spell during your main phase, you gain 2 life.
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
{U}
Dispel
Instant
Counter target instant spell.
{W}
Erase
Instant
Exile target enchantment.
{W}
Erase
Instant
Exile target enchantment.
{2}{W}
Expose to Daylight
Instant
Destroy target artifact or enchantment. Scry 1.
{1}{W}{U}
Lawmage's Binding
Enchantment - Aura
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}{W}
Legion Angel
Creature - Angel Warrior
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
4 /
3
{2}{W}{W}
Legion Angel
Creature - Angel Warrior
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
4 /
3
{2}{W}{W}
Legion Angel
Creature - Angel Warrior
Flying
When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
4 /
3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{U}
Radical Idea
Instant
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{W}
Sky Tether
Enchantment - Aura
Enchant creature
Enchanted creature has defender and loses flying.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.