Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{G}
Amphibious Kavu
Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2 / 2
{3}{R}
Ancient Kavu
Creature - Kavu
{2}: Ancient Kavu becomes colorless until end of turn.
3 / 3
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}{W}
Fleetfoot Panther
Creature - Cat
Flash

When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
3 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Geothermal Crevice: Add {B}{G}.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
--
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{G}
Mirrorwood Treefolk
Creature - Treefolk
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.
2 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nomadic Elf
Creature - Elf Nomad
{1}{G}: Add one mana of any color.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{R}{G}{W}
Radiant Kavu
Creature - Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
3 / 3
{3}{W}
Rampant Elephant
Creature - Elephant
{G}: Target creature blocks Rampant Elephant this turn if able.
2 / 2
{R}{G}{W}
Rith's Charm
Instant
Choose one --

• Destroy target nonbasic land.

• Create three 1/1 green Saproling creature tokens.

• Prevent all damage a source of your choice would deal this turn.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {R}, {G}, or {W}.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {R}, {G}, or {W}.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{G}
Thornscape Apprentice
Creature - Human Wizard
{R}, {T}: Target creature gains first strike until end of turn.

{W}, {T}: Tap target creature.
1 / 1
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{2}{R}
Viashino Grappler
Creature - Viashino
{G}: Viashino Grappler gains trample until end of turn.
3 / 1
{2}{R}
Zap
Instant
Zap deals 1 damage to any target.

Draw a card.