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Select Main Deck Cards

{U}
Abjure
Instant
As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.
{U}
Benthic Biomancer
Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
1 / 1
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{2}{U}{U}
Breaking Wave
Sorcery
You may cast Breaking Wave as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Simultaneously untap all tapped creatures and tap all untapped creatures.
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 / 1
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{G}
Deeproot Champion
Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
1 / 1
{1}{G}
Deeproot Elite
Creature - Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
1 / 1
{2}{U}
Deeproot Waters
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{U}
Envelop
Instant
Counter target sorcery spell.
{3}{U}
Fallowsage
Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
2 / 2
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{3}{G}
Forerunner of the Heralds
Creature - Merfolk Scout
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
3 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}
Grave Sifter
Creature - Elemental Beast
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
5 / 7
{5}{G}
Grim Flowering
Sorcery
Draw a card for each creature card in your graveyard.
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{U}{U}
Harbinger of the Tides
Creature - Merfolk Wizard
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
2 / 2
{2}{G}
Harvest Season
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{G}
Jade Bearer
Creature - Merfolk Shaman
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
1 / 1
{2}{G}
Jiang Yanggu, Wildcrafter
Legendary Planeswalker - Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."

-1: Put a +1/+1 counter on target creature.
L: 3
{2}{G}
Jungleborn Pioneer
Creature - Merfolk Scout
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
2 / 2
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{1}{U}{U}
Kopala, Warden of Waves
Legendary Creature - Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.

Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
2 / 2
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 / 1
{1}{G}{U}
Kumena, Tyrant of Orazca
Legendary Creature - Merfolk Shaman
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.

Tap three untapped Merfolk you control: Draw a card.

Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
2 / 4
{1}{U}{U}
Lullmage Mentor
Creature - Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

Tap seven untapped Merfolk you control: Counter target spell.
2 / 2
{1}{G}
Merfolk Branchwalker
Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 1
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 / 2
{G}{U}
Merfolk Skydiver
Creature - Merfolk Mutant
Flying

When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.

{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{U}{U}
Merfolk Sovereign
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature can't be blocked this turn.
2 / 2
{U}{U}
Merfolk Trickster
Creature - Merfolk Wizard
Flash

When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
2 / 2
{1}{U}
Merrow Commerce
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 / 1
{U}
Mistcaller
Creature - Merfolk Wizard
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
1 / 1
{G}
Mobilize
Sorcery
Untap all creatures you control.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Neutralizing Blast
Instant
Counter target multicolored spell.
--
Novijen, Heart of Progress
Land
{T}: Add {C}.

{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
{2}{G}
Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{1}{G}
Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{4}{G}
Return of the Wildspeaker
Instant
Choose one --

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{2}{G}
Rishkar, Peema Renegade
Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G}."
2 / 2
{2}{U}{U}
Seafloor Oracle
Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
2 / 3
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.

{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 / 3
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.

When Silvergill Adept enters the battlefield, draw a card.
2 / 1
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{1}{G}{G}
Swift Warden
Creature - Merfolk Warrior
Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
3 / 3
{3}{G}{U}
Urban Evolution
Sorcery
Draw three cards. You may play an additional land this turn.
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
1 / 3
{G}
Vitalize
Instant
Untap all creatures you control.
{2}{G}{U}
Zegana, Utopian Speaker
Legendary Creature - Merfolk Wizard
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.

{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.
4 / 4