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Select Main Deck Cards

{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 1
{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}
Adanto Vanguard
Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 / 3
{5}{U}{U}
Agent of Treachery
Creature - Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
{2}{B}
Audacious Thief
Creature - Human Rogue
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
2 / 2
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.
2 / 2
{2}{U}
Aven Eternal
Creature - Zombie Bird Warrior
Flying

When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
2 / 2
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{W}{W}{B}{B}
Basilica Bell-Haunt
Creature - Spirit
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
3 / 4
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.

Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{3}{W}
Blaring Recruiter
Creature - Elf Warrior
Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)

{2}{W}: Create a 1/1 white Warrior creature token.
2 / 2
{3}{B}
Blood for Bones
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 2
{2}{B}
Bloodflow Connoisseur
Creature - Vampire
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
1 / 1
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}{G}{G}
Boon Satyr
Enchantment Creature - Satyr
Flash

Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2.
4 / 2
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{3}{G}
Briarhorn
Creature - Elemental
Flash

When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.

Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{1}{R}
Burning Prophet
Creature - Human Wizard
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
1 / 3
{1}{R}
Burning-Fist Minotaur
Creature - Minotaur Wizard
First strike

{1}{R}, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
2 / 1
{1}{B}
Caligo Skin-Witch
Creature - Human Wizard
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)

When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
1 / 3
{3}{W}
Call the Cavalry
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
{2}
Captain's Claws
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}
{B/R}{ // }{2}{B}{R}
Carnival // Carnage
Instant // Sorcery
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.



Carnage deals 3 damage to target opponent. That player discards two cards.
{W}
Cartouche of Solidarity
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 3
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{4}{R}
Charging Monstrosaur
Creature - Dinosaur
Trample, haste
5 / 5
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{2}{R}
Clamor Shaman
Creature - Goblin Shaman
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
1 / 1
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 / 2
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{2}{U}
Code of Constraint
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum -- If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.



Target creature gets +4/+2 and gains trample until end of turn.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{B}{B}
Contract Killing
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{W}{B}
Corpse Knight
Creature - Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
2 / 2
{U}{U}{R}{R}
Crackling Drake
Creature - Drake
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.
* / 4
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{1}{B}{B}
Cry of the Carnarium
Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}
Cunning Sparkmage
Creature - Human Shaman
Haste

{T}: Cunning Sparkmage deals 1 damage to any target.
0 / 1
{6}
Darksteel Sentinel
Artifact Creature - Golem
Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 / 3
{W}
Dauntless Bodyguard
Creature - Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
2 / 1
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{X}{B}{B}
Death Denied
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
{1}{B}{B}{G}
Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{U}
Deceiver Exarch
Creature - Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one --

• Untap target permanent you control.

• Tap target permanent an opponent controls.
1 / 4
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.

Draw a card.



Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{U}{U}
Deprive
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{1}{U/B}{ // }{3}{U}{B}
Discovery // Dispersal
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)



Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
{U}
Dive Down
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{3}{U}{U}
Djinn of Wishes
Creature - Djinn
Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4 / 4
{R}{G}
Domri's Ambush
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
--
Dread Statuary
Land
{T}: Add {C}.

{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)

{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 / 1
{2}{B}
Drill Bit
Sorcery
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{1}{U}{R}
Enigma Drake
Creature - Drake
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
* / 4
{2}{B}{B}
Entomber Exarch
Creature - Phyrexian Cleric
When Entomber Exarch enters the battlefield, choose one --

• Return target creature card from your graveyard to your hand.

• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
2 / 2
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{U}{U}
Essence Capture
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.

Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 / 3
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 / 2
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{X}{G}
Feral Hydra
Creature - Hydra Beast
Feral Hydra enters the battlefield with X +1/+1 counters on it.

{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
0 / 0
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{2}{R}
Fight with Fire
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.
2 / 2
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 / 2
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{3}{G}{U}
Fleetfeather Cockatrice
Creature - Cockatrice
Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

{5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3 / 3
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 1
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{3}
Fountain of Ichor
Artifact
{T}: Add one mana of any color.

{3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{G}{G}{U}{U}
Frilled Mystic
Creature - Elf Lizard Wizard
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.
3 / 2
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{3}{G}
Fungal Sprouting
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{R}
Ghitu Chronicler
Creature - Human Wizard
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
1 / 3
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{3}{U}
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{R}
Goblin Banneret
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
1 / 1
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{1}{R}
Goblin Cratermaker
Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one --

• Goblin Cratermaker deals 2 damage to target creature.

• Destroy target colorless nonland permanent.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{1}{R}
Goblin Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{2}{R}
Goblin Smuggler
Creature - Goblin Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.)

{T}: Another target creature with power 2 or less can't be blocked this turn.
2 / 2
{3}{R}
Goblin War Party
Sorcery
Choose one --

• Create three 1/1 red Goblin creature tokens.

• Creatures you control get +1/+1 and gain haste until end of turn.

Entwine {2}{R} (Choose both if you pay the entwine cost.)
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 / 2
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{1}{G}{W}
Good-Fortune Unicorn
Creature - Unicorn
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
2 / 2
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{3}{W}{B}
Grasping Thrull
Creature - Thrull
Flying

When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
3 / 3
{2}{G}
Growth Spasm
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{B}
Harsh Scrutiny
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
{3}{R}
Havengul Vampire
Creature - Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.

Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
2 / 2
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
{2}{R}
Hissing Iguanar
Creature - Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
3 / 1
{R}{W}
Honored Crop-Captain
Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3 / 2
{5}{G}
Honored Hydra
Creature - Snake Hydra
Trample

Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
6 / 6
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{5}{G}{G}
Howling Giant
Creature - Giant Druid
Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
5 / 5
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{R/W}{ // }{2}{R}{W}
Integrity // Intervention
Instant // Instant
Target creature gets +2/+2 until end of turn.



Intervention deals 3 damage to any target and you gain 3 life.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{1}{G}{W}
Ironroot Warlord
Creature - Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control.

{3}{G}{W}: Create a 1/1 white Soldier creature token.
* / 5
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{1}{G}
Jade Mage
Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
2 / 1
{2}{U}
Jhessian Thief
Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.
1 / 3
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{1}{W}
Knight of Grace
Creature - Human Knight
First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.
2 / 2
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 / 3
{1}{G}
Kraul Harpooner
Creature - Insect Warrior
Reach

Undergrowth -- When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
3 / 2
{2}{G}
Krosan Druid
Creature - Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
2 / 3
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{1}{R}
Lava Coil
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{2}{R}
Legion Warboss
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2 / 2
{2}{B}
Lethal Sting
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Destroy target creature.
{1}{B}{G}
Leyline Prowler
Creature - Nightmare Beast
Deathtouch, lifelink

{T}: Add one mana of any color.
2 / 3
{2}{R}
Light Up the Stage
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{1}{R}
Lightning Mauler
Creature - Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Lightning Mauler is paired with another creature, both creatures have haste.
2 / 1
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{B}{B}
Liliana's Specter
Creature - Specter
Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.
2 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{W}
Martyr of Dusk
Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
2 / 1
{1}{R}
Mask of Immolation
Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{1}{U}
Metamorphic Alteration
Enchantment - Aura
Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.

Enchanted creature is a copy of the chosen creature.
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{G}
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{W}
Ministrant of Obligation
Creature - Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
2 / 1
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mobilized District
Land
{T}: Add {C}.

{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{4}{G}
Nessian Asp
Creature - Snake
Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 / 5
{U}{U}{B}{B}
Nightveil Predator
Creature - Vampire
Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 3
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 / 2
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{1}{U}{B}
Notion Rain
Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{2}{B}{R}
Ogre Siegebreaker
Creature - Ogre Berserker
{2}{B}{R}: Destroy target creature that was dealt damage this turn.
4 / 3
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{U}
Opt
Instant
Scry 1.

Draw a card.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{1}{B}
Orzhov Enforcer
Creature - Human Rogue
Deathtouch

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
1 / 2
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}
Paradise Druid
Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

{T}: Add one mana of any color.
2 / 1
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 / 3
{11}
Pathrazer of Ulamog
Creature - Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.
9 / 9
{2}{W}
Pegasus Courser
Creature - Pegasus
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
1 / 3
{4}{G}{G}{G}
Pelakka Wurm
Creature - Wurm
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.
7 / 7
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 / 4
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{W}{B}
Pitiless Pontiff
Creature - Vampire Cleric
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
2 / 2
{2}{B}
Plaguecrafter
Creature - Human Shaman
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
3 / 2
{B}
Plagued Rusalka
Creature - Spirit
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{R}
Plated Geopede
Creature - Insect
First strike

Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 / 1
{1}{G}{W}
Pledge of Unity
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{1}{G}
Pounce
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{W}
Promise of Bunrei
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{4}{U}{B}
Psychic Symbiont
Creature - Nightmare Horror
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
3 / 3
{U}
Pteramander
Creature - Salamander Drake
Flying

{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 / 1
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{3}{R}
Pyre Hound
Creature - Elemental Dog
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
2 / 3
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{1}{U}{U}
Quasiduplicate
Sorcery
Create a token that's a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{4}{B}
Rakshasa Gravecaller
Creature - Cat Demon
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
3 / 6
{2}{U}{R}
Ral's Outburst
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{4}{R}
Rapacious Dragon
Creature - Dragon
Flying

When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 3
{1}{R}
Raptor Hatchling
Creature - Dinosaur
Enrage -- Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
1 / 1
{2}{B}{B}
Ravenous Chupacabra
Creature - Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
2 / 2
{2}{B}
Ravenous Harpy
Creature - Harpy
Flying

{1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
1 / 2
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{B}
Recover
Sorcery
Return target creature card from your graveyard to your hand.

Draw a card.
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{4}{U}{U}
Riddlemaster Sphinx
Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
5 / 5
{3}{G}{G}
Ridgescale Tusker
Creature - Pangolin Beast
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
5 / 5
{3}{U}{U}
Riftwing Cloudskate
Creature - Illusion
Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{2}{B}{B}
Ritual of Soot
Sorcery
Destroy all creatures with mana value 3 or less.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{1}{G}
Saproling Migration
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
{1}{G}
Sauroform Hybrid
Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
2 / 2
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{4}{G}{G}
Scaled Behemoth
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
6 / 7
{3}{G}{G}
Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.
{4}{R/G}
Scuzzback Marauders
Creature - Goblin Warrior
Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 2
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{W}
Seal Away
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{4}{W}{W}
Serra's Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.
5 / 5
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{1}{G}{U}
Shardless Agent
Artifact Creature - Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2 / 2
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{G}{W}{W}
Sigil Captain
Creature - Rhino Soldier
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
3 / 3
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 / 3
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}{U}{U}
Sinister Sabotage
Instant
Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.
{1}{B}{G}
Slimefoot, the Stowaway
Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

{4}: Create a 1/1 green Saproling creature token.
2 / 3
{1}{W}{U}
Soulherder
Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
{B}
Spark Harvest
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Destroy target creature or planeswalker.
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)

Flying

{3}{U}: Draw a card.
1 / 1
{2}{R}
Spellgorger Weird
Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
2 / 2
{1}{B}{R}
Spontaneous Combustion
Instant
As an additional cost to cast this spell, sacrifice a creature.

Spontaneous Combustion deals 3 damage to each creature.
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.



Destroy target artifact, creature, or enchantment.
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{2}{W}
Stonecloaker
Creature - Gargoyle
Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.
3 / 2
{1}{R}
Stormblood Berserker
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Menace (This creature can't be blocked except by two or more creatures.)
1 / 1
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike
1 / 1
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{1}{W}
Swift Reckoning
Sorcery
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)

Destroy target tapped creature.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{3}{W}
Tah-Crop Elite
Creature - Bird Warrior
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
2 / 2
{3}{U}
Tamiyo's Epiphany
Sorcery
Scry 4, then draw two cards.
{3}{G}{U}
Tatyova, Benthic Druid
Legendary Creature - Merfolk Druid
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
3 / 3
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}{G}
Territorial Allosaurus
Creature - Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
5 / 5
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 / 3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
{4}{B}
The Eldest Reborn
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Each opponent sacrifices a creature or planeswalker.

II -- Each opponent discards a card.

III -- Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}{G}{G}
Thrashing Brontodon
Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
3 / 4
{3}{U}
Thunder Drake
Creature - Elemental Drake
Flying

Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
2 / 3
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.
2 / 3
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 / 2
{1}{U}{B}
Tomebound Lich
Creature - Zombie Wizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card.
1 / 3
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{4}
Treasure Keeper
Artifact Creature - Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3 / 3
{4}{G}
Trollbred Guardian
Creature - Troll Frog Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.
5 / 5
{2}{W}
Trusted Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2 / 2
{U}{B}
Tyrant's Scorn
Instant
Choose one --

• Destroy target creature with mana value 3 or less.

• Return target creature to its owner's hand.
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{1}{B}
Ultimate Price
Instant
Destroy target monocolored creature.
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Undertaker
Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
1 / 1
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Vigilance, trample

If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 / 2
{U}{U}
Vedalken Mastermind
Creature - Vedalken Wizard
{U}, {T}: Return target permanent you control to its owner's hand.
1 / 2
{4}{W}
Venerated Loxodon
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4 / 4
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 / 1
{1}{B}
Vicious Offering
Instant
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{B}{B}
Walk the Plank
Sorcery
Destroy target non-Merfolk creature.
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{2}{B}
Wander in Death
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
War Screecher
Creature - Bird
Flying

{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
1 / 3
{1}{U}
Watcher for Tomorrow
Creature - Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2 / 1
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2
{2}{U}
Winged Words
Sorcery
This spell costs {1} less to cast if you control a creature with flying.

Draw two cards.
{2}{W}
Wispmare
Creature - Elemental
Flying

When Wispmare enters the battlefield, destroy target enchantment.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 / 3
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
{R}
Zurgo Bellstriker
Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 2