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Select Main Deck Cards

{2}{W}{W}
Hundred-Handed One
Creature - Giant
Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3 / 5
{2}{W}{B}
Purgatory
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.

At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
{1}{W}
Serene Master
Creature - Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
0 / 2
{2}{W}
Soul Sculptor
Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1 / 1
{3}{U}{U}{U}
Spelljack
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
{1}{G}
Steely Resolve
Enchantment
As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
--
Tower of the Magistrate
Land
{T}: Add {C}.

{1}, {T}: Target creature gains protection from artifacts until end of turn.