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Select Main Deck Cards

{W}
Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}
Axis of Mortality
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
{3}{W}
Delaying Shield
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead.

At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
{2}{U}
Donate
Sorcery
Target player gains control of target permanent you control.
{5}{W}{W}
Exquisite Archangel
Creature - Angel
Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
5 / 5
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{X}{W}{W}
Heliod's Intervention
Instant
Choose one --

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{1}{W}{B}
Kambal, Consul of Allocation
Legendary Creature - Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
2 / 3
{B}{B}{B}{B}
Lich
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.
{3}{B}{B}{B}
Lich's Mastery
Legendary Enchantment
Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.
{5}
Lich's Mirror
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
{B}{B}{B}{B}
Nefarious Lich
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.
{1}{W}{W}{B}{B}
Obzedat, Ghost Council
Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5 / 5
{3}{W}{U}{B}
Oloro, Ageless Ascetic
Legendary Creature - Giant Soldier
At the beginning of your upkeep, you gain 2 life.

Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.

At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
4 / 5
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
{8}
Platinum Emperion
Artifact Creature - Golem
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
8 / 8
{3}{U}
Puca's Mischief
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
{5}{B}{B}
Repay in Kind
Sorcery
Each player's life total becomes the lowest life total among all players.
{5}{W}{W}
Resolute Archangel
Creature - Angel
Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
4 / 4
{6}{W}{W}
Reverse the Sands
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
{2}{W}
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.
{6}
Soul Conduit
Artifact
{6}, {T}: Two target players exchange life totals.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{B}
Tainted Remedy
Enchantment
If an opponent would gain life, that player loses that much life instead.
{1}{W}{B}
Tainted Sigil
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
{1}{W}{U}{B}
Varina, Lich Queen
Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4 / 4