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Select Main Deck Cards

{2}{R}{R}
Caverns of Despair
World Enchantment
No more than two creatures can attack each combat.

No more than two creatures can block each combat.
{3}{U}{U}
Energy Vortex
Enchantment
As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.

{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
{4}
Infinite Hourglass
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.

All creatures get +1/+0 for each time counter on Infinite Hourglass.

{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
{2}{W}
Moonlit Wake
Enchantment
Whenever a creature dies, you gain 1 life.
{3}{W}{W}
Noble Purpose
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
{2}{W}
Path of Bravery
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
{3}{W}
Proper Burial
Enchantment
Whenever a creature you control dies, you gain life equal to that creature's toughness.
{3}{W}{W}
Righteous Cause
Enchantment
Whenever a creature attacks, you gain 1 life.
{1}{W}{B}
Righteous War
Enchantment
White creatures you control have protection from black.

Black creatures you control have protection from white.
{1}{W}
Spirit Loop
Enchantment - Aura
Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
{4}{W}
Stir the Pride
Instant
Choose one --

• Creatures you control get +2/+2 until end of turn.

• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."

Entwine {1}{W} (Choose both if you pay the entwine cost.)
{3}{W}
Sunbond
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{4}
Triassic Egg
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.

Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg.

• You may put a creature card from your hand onto the battlefield.

• Return target creature card from your graveyard to the battlefield.