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Select Main Deck Cards

Select Sideboard Cards

{2}{W}
Akroma's Blessing
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Clear
Instant
Destroy target enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{W}
Disciple of Law
Creature - Human Cleric
Protection from red

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{2}{B}
Expunge
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{1}{G}
Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
{1}{G}
Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
{1}{G}
Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
{1}{G}
Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Radiant's Judgment
Instant
Destroy target creature with power 4 or greater.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}{W}
Stoic Champion
Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
2 / 2
{W}{W}
Stoic Champion
Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
2 / 2
{W}{W}
Stoic Champion
Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
2 / 2
{W}{W}
Stoic Champion
Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
2 / 2
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)

{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}{B}
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
{2}{W}{W}
Ivory Mask
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
{1}{B}
Rapid Decay
Instant
Exile up to three target cards from a single graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{1}{W}
Warmth
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.