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Azorius Control (Highlander)

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Points (10):
Balance (1) + Dig Through Time (1) + Enlightened Tutor (1) + Library of Alexandria (1) + Mana Drain (1) + Mystical Tutor (2) + Spellseeker (1) + Treasure Cruise (1) + True Name Nemesis (1)

Notes:
-Chose Balance over True-Name Nemesis because stabilizing is more important than winning faster.
-Miracles package included.
-Black not included because Library of Alexandria is a busted card, and Black doesn't add anything we don't already have. Except for discard spells; but counterspells do just as well in those slots.
-We could run Ancestral Recall. Instead, we go for a more balanced spread of points. Reasoning being as follows: the games where you draw AR you're winning very hard. But you don't need to be winning that hard to turn the tides in your favor. Drawing any of these other pointed cards, of which we now have more, is often good enough to turn a matchup to very favorable.
-Time Walk sucks in a full-on control deck like this.
-Very light on wincons. We'l win eventually by sheer advantage. The speed at which we win is irrelevant, as long as we can get to a state where our opponent cannot do anything. This is also the reason why red is ommitted from the deck, as we do not need nor have use for extra reach.

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