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Select Main Deck Cards

{4}{G}{G}
Ancient Silverback
Creature - Ape
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
6 / 5
{2}{G}{G}
Apes of Rath
Creature - Ape
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
5 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Barbary Apes
Creature - Ape
2 / 2
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{2}
Bucknard's Everfull Purse
Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 / 5
{3}{R}
Ferocious Tigorilla
Creature - Cat Ape
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
4 / 3
{2}{G}
For the Ancestors
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{G}{G}{G}
Gargantuan Gorilla
Creature - Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
7 / 7
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{3}{G}{G}
Gorilla Berserkers
Creature - Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can't be blocked except by three or more creatures.
2 / 3
{2}{G}{G}
Gorilla Chieftain
Creature - Ape
{1}{G}: Regenerate Gorilla Chieftain.
3 / 3
{2}{G}
Gorilla Pack
Creature - Ape
Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.
3 / 3
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 / 1
{3}{G}{G}
Gorilla Titan
Creature - Ape
Trample

Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
4 / 4
{2}{G}
Gorilla Warrior
Creature - Ape Warrior
3 / 2
{4}{G}{G}
Grunn, the Lonely King
Legendary Creature - Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.

Whenever Grunn attacks alone, double its power and toughness until end of turn.
5 / 5
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
{R/G}
Guttural Response
Instant
Counter target blue instant spell.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{G}
Hidden Gibbons
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{2}{G}
Inspiring Call
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{G}
Instill Energy
Enchantment - Aura
Enchant creature

Enchanted creature can attack as though it had haste.

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{1}{R}
Kari Zev, Skyship Raider
Legendary Creature - Human Pirate
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
1 / 3
{2}{G}
Kibo, Uktabi Prince
Legendary Creature - Monkey Noble
{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life."

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.

Whenever Kibo attacks, defending player sacrifices an artifact.
2 / 2
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{2}{R}{R}{G}{G}
Kogla and Yidaro
Legendary Creature - Ape Dinosaur Turtle
When Kogla and Yidaro enters the battlefield, choose one --

• It gains trample and haste until end of turn.

• It fights target creature you don't control.

{2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
7 / 7
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{3}
Lifecrafter's Bestiary
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Liquimetal Coating
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{2}
Liquimetal Torque
Artifact
{T}: Add {C}.

{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{5}
Monkey Cage
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{G}
Nature's Chosen
Enchantment - Aura
Enchant creature you control

{0}: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
{1}{G}
Ozolith, the Shattered Spire
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.

{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Prickly Marmoset
Creature - Monkey
First strike

Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
2 / 3
{1}{R}
Primitive Justice
Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.

Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
{R}
Ragavan, Nimble Pilferer
Legendary Creature - Monkey Pirate
Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 1
{2}{R}
Raging Gorilla
Creature - Ape
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
2 / 3
{3}{R}
Ravenous Baboons
Creature - Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
2 / 2
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 / 0
{R}
Shattering Spree
Sorcery
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.
{3}{G}{G}
Silverback Ape
Creature - Ape
5 / 5
{2}{G}{G}{G}
Silverback Elder
Creature - Ape Shaman
Whenever you cast a creature spell, choose one --

• Destroy target artifact or enchantment.

• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

• You gain 4 life.
5 / 7
{3}{G}{G}
Silverback Shaman
Creature - Ape Shaman
Trample

When Silverback Shaman dies, draw a card.
5 / 4
{3}{G}
Simian Brawler
Creature - Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
3 / 3
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{3}
Simian Simulacrum
Artifact Creature - Ape
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.

Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 1
{R}
Simian Sling
Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.

Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
{2}
Sting, the Glinting Dagger
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip {2}
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}
Summit Apes
Creature - Ape
As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.)
5 / 2
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}
The Ozolith
Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
{2}
Throne of Geth
Artifact
{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{3}{G}
Towering Gibbon
Creature - Ape
Reach

Towering Gibbon's power is equal to the greatest mana value among creatures you control.
* / 4
{G}
Tree Monkey
Creature - Monkey
Reach (This creature can block creatures with flying.)
1 / 1
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}
Uktabi Orangutan
Creature - Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
2 / 2
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{G}{G}
Viridian Revel
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
{G}
Wily Bandar
Creature - Cat Monkey
{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}{R}
Yavimaya Steelcrusher
Creature - Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

{1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
2 / 2
{1}{G}
Zodiac Monkey
Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 1