At the beginning of the end step, return Archwing Dragon to its owner's hand.
4 /
4
{5}{R}{G}
Atarka, World Render
Legendary Creature - Dragon
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
6 /
4
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{3}{B}{B}{R}{R}
Bladewing the Risen
Legendary Creature - Zombie Dragon
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
4 /
4
{X}{R}{G}
Clan Defiance
Sorcery
Choose one or more --
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{R}
Crucible of Fire
Enchantment
Dragon creatures you control get +3/+3.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
{3}{B}{B}
Crux of Fate
Sorcery
Choose one --
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{3}{R}{R}
Demanding Dragon
Creature - Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
5 /
5
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{4}{G}{G}
Destructor Dragon
Creature - Dragon
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
4 /
4
{1}{R}{G}
Draconic Disciple
Creature - Human Shaman
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
2 /
2
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 /
2
{1}{R}
Dragon Hatchling
Creature - Dragon
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
0 /
1
{1}{R}
Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}{R}
Dragon Whisperer
Creature - Human Shaman
{R}: Dragon Whisperer gains flying until end of turn.
{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.
Formidable -- {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
2 /
2
{3}
Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.
{1}{R}
Dragonlord's Servant
Creature - Goblin Shaman
Dragon spells you cast cost {1} less to cast.
1 /
3
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 /
1
{1}{R}{R}
Dragonspeaker Shaman
Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
2 /
2
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{R}{R}
Glorybringer
Creature - Dragon
Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
4 /
4
{2}{R}{G}
Grand Warlord Radha
Legendary Creature - Elf Warrior
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 /
4
--
Haven of the Spirit Dragon
Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
{4}{R}{R}
Hoard-Smelter Dragon
Creature - Dragon
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
5 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
{R}{R}
Kargan Dragonlord
Creature - Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2 /
2
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{4}{R}{R}
Lathliss, Dragon Queen
Legendary Creature - Dragon
Flying
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
6 /
6
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{R}{R}
Nesting Dragon
Creature - Dragon
Flying
Landfall -- Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5 /
4
{5}{G}
Nissa's Renewal
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
4 /
4
{1}{W}{U}{B}{R}{G}
O-Kagachi, Vengeful Kami
Legendary Creature - Dragon Spirit
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
6 /
6
{G}
One with Nature
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{R}{G}{W}
Palladia-Mors, the Ruiner
Legendary Creature - Elder Dragon
Flying, vigilance, trample
Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.
6 /
6
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Pendelhaven
Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
{3}{R}
Pirate's Pillage
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Rancor
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{R}
Retreat to Valakut
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{5}{R}{R}
Rimescale Dragon
Snow Creature - Dragon
Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow source.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
5 /
5
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 /
1
{2}{G}{U}{R}
Sarkhan Unbroken
Legendary Planeswalker - Sarkhan
+1: Draw a card, then add one mana of any color.
-2: Create a 4/4 red Dragon creature token with flying.
-8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
L:
4
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 /
4
{2}{R}{R}{R}
Scourge of Valkas
Creature - Dragon
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.
4 /
4
{3}{R}{R}
Skarrgan Hellkite
Creature - Dragon
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Flying
{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
4 /
4
{3}
Skittering Surveyor
Artifact Creature - Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 /
2
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2 /
2
{2}{R}
Soul's Fire
Instant
Target creature you control deals damage equal to its power to any target.
{2}{R}
Spit Flame
Instant
Spit Flame deals 4 damage to target creature.
Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{4}{W}{U}{B}{R}{G}
The Ur-Dragon
Legendary Creature - Dragon Avatar
Eminence -- As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10 /
10
{6}{R}{R}
Utvara Hellkite
Creature - Dragon
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6 /
6
{2}{R}{R}
Verix Bladewing
Legendary Creature - Dragon
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4 /
4
{1}{R}{G}
Vithian Renegades
Creature - Human Shaman
When Vithian Renegades enters the battlefield, destroy target artifact.
3 /
2
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
4 /
4
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)