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Select Main Deck Cards

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A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
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All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
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Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
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Drench the Soil in Their Blood
Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
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Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
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I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
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Ignite the Cloneforge!
Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
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Make Yourself Useful
Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
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My Laughter Echoes
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
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Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
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Pay Tribute to Me
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
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Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
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Power Without Equal
Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
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Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
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This World Belongs to Me
Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
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Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
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When Will You Learn?
Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.