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Select Main Deck Cards

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Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
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Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
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Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
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Blast Zone
Land
Blast Zone enters the battlefield with a charge counter on it.

{T}: Add {C}.

{X}{X}, {T}: Put X charge counters on Blast Zone.

{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
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Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
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City of Shadows
Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.

{T}: Add {C} for each storage counter on City of Shadows.
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Endless Sands
Land - Desert
{T}: Add {C}.

{2}, {T}: Exile target creature you control.

{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
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Field of Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
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Forsaken City
Land
Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

{T}: Add one mana of any color.
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Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
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Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
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Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Petrified Field
Land
{T}: Add {C}.

{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
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Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
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Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
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Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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Thespian's Stage
Land
{T}: Add {C}.

{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
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Winding Canyons
Land
{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.