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{3}{W}
Abzan Skycaptain
Creature - Bird Soldier
Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2 / 2
{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Adanto Vanguard
Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}{G}{U}
Aeromunculus
Creature - Homunculus Mutant
Flying

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
2 / 3
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{1}{B}
Aether Poisoner
Creature - Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 1
{1}{U}
Aether Theorist
Creature - Vedalken Rogue
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).

{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 3
{W}
Ajani's Presence
Instant
Strive -- This spell costs {2}{W} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{1}{W}
Akroan Skyguard
Creature - Human Soldier
Flying

Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
1 / 1
{3}{B}
Alesha's Vanguard
Creature - Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 3
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{1}{R}{R}
Anax, Hardened in the Forge
Legendary Enchantment Creature - Demigod
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
* / 3
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{W}
Angel of Renewal
Creature - Angel Ally
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
4 / 4
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{1}{W}
Angelsong
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{G}
Arboreal Grazer
Creature - Beast
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 / 3
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{R}
Arena Athlete
Creature - Human
Heroic -- Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
2 / 1
{2}{U}
Arrester's Admonition
Instant
Return target creature to its owner's hand.

Addendum -- If you cast this spell during your main phase, draw a card.
{3}{R}{R}
Arrow Storm
Sorcery
Arrow Storm deals 4 damage to any target.

Raid -- If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
{1}{W}
Artful Maneuver
Instant
Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{B}
Aspect of Gorgon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
{G}
Aspect of Hydra
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{4}{W}
Aven Tactician
Creature - Bird Soldier
Flying

When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 / 3
{2}{W}
Bant Battlemage
Creature - Human Wizard
{G}, {T}: Target creature gains trample until end of turn.

{U}, {T}: Target creature gains flying until end of turn.
2 / 2
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{B}
Barrier of Bones
Creature - Skeleton Wall
Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0 / 3
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{2}{B}
Bastion of Remembrance
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{2}{G}
Battering Krasis
Creature - Shark Beast
Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{1}{W}
Battlefield Promotion
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
{W}{U}
Battlewise Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 / 2
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{1}{B}{B}
Bleeding Edge
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{1}{U}
Blink of an Eye
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{B}
Blood Beckoning
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
{2}{R}
Bloodmad Vampire
Creature - Vampire Berserker
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 1
{1}{R}
Blur of Blades
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{1}{R}
Boiling Earth
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4--{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{1}{W}
Boros Mastiff
Creature - Dog
Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2 / 2
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{3}{U}
Breaching Hippocamp
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.
3 / 2
{2}{W}
Bring to Trial
Sorcery
Exile target creature with power 4 or greater.
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{3}{B}
Brutal Hordechief
Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3 / 3
{2}{R}
Burning-Tree Vandal
Creature - Human Rogue
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
2 / 1
{3}{R}{R}
Caldera Hellion
Creature - Hellion
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
3 / 3
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{3}{W}
Cast Out
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{R}
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 / 3
{1}{U}
Cerulean Drake
Creature - Drake
Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)

Sacrifice Cerulean Drake: Counter target spell that targets you.
1 / 1
{3}{R}
Chandra, Novice Pyromancer
Legendary Planeswalker - Chandra
+1: Elementals you control get +2/+0 until end of turn.

-1: Add {R}{R}.

-2: Chandra, Novice Pyromancer deals 2 damage to any target.
L: 5
{B}
Changeling Outcast
Creature - Shapeshifter
Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.
1 / 1
{3}
Chaos Wand
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
{G}
Charging Badger
Creature - Badger
Trample
1 / 1
{3}
Chariot of Victory
Artifact - Equipment
Equipped creature has first strike, trample, and haste.

Equip {1}
{U}{R}
Chemister's Trick
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{U}
Chorus of the Tides
Creature - Siren
Flying

Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
3 / 2
{1}{G}{W}
Citadel Castellan
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2 / 3
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{4}{R}
Cloudpiercer
Creature - Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach

Whenever this creature mutates, you may discard a card. If you do, draw a card.
5 / 4
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{B}
Coat with Venom
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}{G}
Cobra Trap
Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.
{3}{W}
Collar the Culprit
Instant
Destroy target creature with toughness 4 or greater.
{3}{G}{G}{W}
Collective Blessing
Enchantment
Creatures you control get +3/+3.
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{3}{W}
Conclave Tribunal
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
{1}{U}{ // }{4}{B}
Consign // Oblivion
Instant // Sorcery
Return target nonland permanent to its owner's hand.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.
{2}
Consulate Skygate
Artifact Creature - Wall
Defender

Reach (This creature can block creatures with flying.)
0 / 4
{1}{U}
Contentious Plan
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{4}{B}
Corpse Connoisseur
Creature - Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3
{1}{B}
Costly Plunder
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards.
{1}{W}
Countless Gears Renegade
Creature - Dwarf Artificer
Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
2 / 2
{2}{G}
Courage in Crisis
Sorcery
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{U}{U}{R}{R}
Crackling Drake
Creature - Drake
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.
* / 4
{2}{U}
Crippling Chill
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{R}
Crowd's Favor
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{B}
Cruel Feeding
Instant
Strive -- This spell costs {2}{B} more to cast for each target beyond the first.

Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{B}
Cruel Sadist
Creature - Human Assassin
{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.

{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature.
1 / 1
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{3}{U}
Crush Dissent
Instant
Counter target spell unless its controller pays {2}.

Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{2}{U}
Crystalline Nautilus
Enchantment Creature - Nautilus
Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.

Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
4 / 4
{1}{B}
Culling Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
2 / 2
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{3}{B}
Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
{3}{B}
Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
{2}{W}{W}
Dawnbringer Charioteers
Creature - Human Soldier
Flying, lifelink

Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
2 / 4
{4}{W}
Dawning Angel
Creature - Angel
Flying

When Dawning Angel enters the battlefield, you gain 4 life.
3 / 2
{2}{B}
Deadeye Tormentor
Creature - Human Pirate
Raid -- When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 2
{1}{R}
Deathbellow Raider
Creature - Minotaur Berserker
Deathbellow Raider attacks each combat if able.

{2}{B}: Regenerate Deathbellow Raider.
2 / 3
{5}{B}
Debtors' Transport
Creature - Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
5 / 3
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.

Draw a card.
{B}
Defile
Instant
Target creature gets -1/-1 until end of turn for each Swamp you control.
{1}{U}
Deliberate
Instant
Scry 2, then draw a card.
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{6}
Demolition Stomper
Artifact - Vehicle
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 7
{B}
Demonic Vigor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}{U}
Dimir Informant
Creature - Human Rogue
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
1 / 4
{3}{B}
Dire Fleet Interloper
Creature - Human Pirate
Menace

When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{1}{R}{R}
Direct Current
Sorcery
Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{U}
Dispel
Instant
Counter target instant spell.
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{2}{R}
Dragonrage
Instant
Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
{1}{U}{R}
Dragonshift
Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{G}{U}
Drakewing Krasis
Creature - Lizard Drake
Flying, trample
3 / 1
{5}{B}
Drana's Silencer
Creature - Vampire Rogue
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 2
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling {1} ({1}, Discard this card: Draw a card.)
2 / 2
{2}{W}
Dreadful Apathy
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.
{1}{G}
Druid of the Anima
Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
1 / 1
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{3}{G}
Dubious Challenge
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
{4}
Dukhara Peafowl
Artifact Creature - Bird
{U}: Dukhara Peafowl gains flying until end of turn.
2 / 4
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
{3}{U}{R}{W}
Efreet Weaponmaster
Creature - Efreet Monk
First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 3
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 / 9
{2}{W}
Eldrazi Displacer
Creature - Eldrazi
Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
3 / 3
{2}{B}
Elspeth's Nightmare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy target creature an opponent controls with power 2 or less.

II -- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III -- Exile target opponent's graveyard.
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Elvish Rejuvenator
Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1 / 1
{4}{G}
Embodiment of Insight
Creature - Elemental
Vigilance

Land creatures you control have vigilance.

Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4 / 4
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{1}{W}
Enlightened Ascetic
Creature - Cat Monk
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
1 / 1
{1}{U}
Ensoul Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
{1}{W}
Ephemeral Shields
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{1}{G}
Exemplar of Strength
Creature - Human Warrior
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
4 / 4
{R}
Expedite
Instant
Target creature gains haste until end of turn.

Draw a card.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Eyeless Watcher
Creature - Eldrazi Drone
Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
1 / 1
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{3}{R}
Fanatic of Mogis
Creature - Minotaur Shaman
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4 / 2
{1}{R}{G}
Fanatic of Xenagos
Creature - Centaur Warrior
Trample

Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3 / 3
{R}
Fanatical Firebrand
Creature - Goblin Pirate
Haste

{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
1 / 1
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{B}
Farbog Revenant
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 3
{1}{W}
Fearless Fledgling
Creature - Griffin
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
1 / 1
{3}{W}
Felidar Guardian
Creature - Cat Beast
When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
1 / 4
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{3}{G}
Festerhide Boar
Creature - Boar
Trample

Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 / 3
{1}{R}
Firebrand Archer
Creature - Human Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
2 / 1
{2}
Fireforger's Puzzleknot
Artifact
When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.

{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
{G}{W}
Fleecemane Lion
Creature - Cat
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3 / 3
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Foundry Street Denizen
Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1 / 1
{R}
Foundry Street Denizen
Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1 / 1
{3}
Fountain of Ichor
Artifact
{T}: Add one mana of any color.

{3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
{2}{R}{G}
Frenzied Arynx
Creature - Cat Beast
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
3 / 3
{2}{R}
Frilled Deathspitter
Creature - Dinosaur
Enrage -- Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
3 / 2
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{2}{U}
Frost Lynx
Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 / 4
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{4}{G}
Genesis
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4 / 4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample

Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 / 4
{4}{B}
Ghoulsteed
Creature - Zombie Horse
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
4 / 4
{5}{R}
Gluttonous Cyclops
Creature - Cyclops
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
5 / 4
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike

When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 / 3
{1}{R}
Goblin Shortcutter
Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2 / 1
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}{G}
Golgari Rotwurm
Creature - Zombie Wurm
{B}, Sacrifice a creature: Target player loses 1 life.
5 / 4
{3}
Graven Abomination
Artifact Creature - Horror
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
3 / 1
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{2}{B}
Grim Guardian
Enchantment Creature - Zombie
Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
1 / 4
{R}
Grim Initiate
Creature - Zombie Warrior
First strike

When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 1
{1}{B}
Grim Roustabout
Creature - Skeleton Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{1}{B}: Regenerate Grim Roustabout.
1 / 1
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{3}
Guardians of Meletis
Artifact Creature - Golem
Defender (This creature can't attack.)
0 / 6
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 / 5
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{2}{R}
Hanweir Watchkeep
Creature - Human Warrior Werewolf
Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
1 / 5
--
Bane of Hanweir
Creature - Werewolf

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
1 / 5
{5}{G}{G}
Hatchery Spider
Creature - Spider
Reach

Undergrowth -- When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
5 / 7
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{2}
Hedron Crawler
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0 / 1
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{1}{B}{B}
Herald of Torment
Enchantment Creature - Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

At the beginning of your upkeep, you lose 1 life.

Enchanted creature gets +3/+3 and has flying.
3 / 3
{G}
Hero of Leina Tower
Creature - Human Warrior
Heroic -- Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
1 / 1
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}
Hierophant's Chalice
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.

{T}: Add {C}.
{2}{G}
Highspire Artisan
Creature - Elf Artificer
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
0 / 3
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{1}{G}
Hinterland Logger
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2 / 1
--
Timber Shredder
Creature - Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
2 / 1
--
Hostile Desert
Land - Desert
{T}: Add {C}.

{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
{4}{G}{G}
Humbler of Mortals
Enchantment Creature - Elemental
Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
5 / 5
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
{3}{R}
Ill-Tempered Cyclops
Creature - Cyclops
Trample

{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3 / 3
{1}{U}
Inaction Injunction
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.
{2}{B}{B}
Insatiable Harpy
Creature - Harpy
Flying, lifelink
2 / 2
{3}{U}
Inscription of Insight
Sorcery
Kicker {2}{U}{U}

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{2}{W}{W}
Irregular Cohort
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
2 / 2
--
Irrigated Farmland
Land - Plains Island
({T}: Add {W} or {U}.)

Irrigated Farmland enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}
Jaddi Offshoot
Creature - Plant
Defender

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
0 / 3
{1}{U}
Jeskai Sage
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.
1 / 1
{1}{W}
Jeskai Student
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{G}{U}
Jhessian Infiltrator
Creature - Human Rogue
Jhessian Infiltrator can't be blocked.
2 / 2
{4}
Jhoira's Familiar
Artifact Creature - Bird
Flying

Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{4}{U}
Jwar Isle Avenger
Creature - Sphinx
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying
3 / 3
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{B}
Kaya's Ghostform
Enchantment - Aura
Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
{1}{G}
Kazandu Nectarpot
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
1 / 3
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{U}{B}{R}
Kederekt Creeper
Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 3
{2}{U}
Kefnet the Mindful
Legendary Creature - God
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.

{3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5 / 5
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{R}
Kolaghan Stormsinger
Creature - Human Shaman
Haste

Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.
1 / 1
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{B}{G}
Korozda Guildmage
Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2 / 2
{2}{R}
Kragma Butcher
Creature - Minotaur Warrior
Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
2 / 3
{2}{W}
Lavabrink Venturer
Creature - Human Soldier
As Lavabrink Venturer enters the battlefield, choose odd or even. (Zero is even.)

Lavabrink Venturer has protection from each mana value of the chosen quality.
3 / 3
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{R}{R}
Lightning Mare
Creature - Elemental Horse
This spell can't be countered.

Lightning Mare can't be blocked by blue creatures.

{1}{R}: Lightning Mare gets +1/+0 until end of turn.
3 / 1
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{G}
Llanowar Empath
Creature - Elf Shaman
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2 / 2
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}
Luxa River Shrine
Artifact
{1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.

{T}: You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
{1}{W}
Lyev Decree
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
{1}{W}{U}
Lyev Skyknight
Creature - Human Knight
Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3 / 1
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{2}{G}
Map the Wastes
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{3}
Mardu Banner
Artifact
{T}: Add {R}, {W}, or {B}.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
{3}{R}
Mardu Warshrieker
Creature - Orc Shaman
Raid -- When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}.
3 / 3
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}
Martyr of Dusk
Creature - Vampire Soldier
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
2 / 1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{2}{B}
Merciless Executioner
Creature - Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
3 / 1
{2}{U}
Metallic Rebuke
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Counter target spell unless its controller pays {3}.
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Migratory Greathorn
Creature - Beast
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 4
{2}{W}
Militia Bugler
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 3
{2}{G}
Miming Slime
Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
{U}
Mist-Cloaked Herald
Creature - Merfolk Warrior
Mist-Cloaked Herald can't be blocked.
1 / 1
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}
Mobile Garrison
Artifact - Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{G}
Moldgraf Scavenger
Creature - Fungus
Delirium -- Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
0 / 4
{2}{U}
Monastery Flock
Creature - Bird
Defender, flying

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0 / 5
{2}{B}{B}
Moodmark Painter
Creature - Human Shaman
Undergrowth -- When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
2 / 3
{3}{U}
Moonblade Shinobi
Creature - Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.
3 / 2
{1}{W}
Moorland Drifter
Creature - Spirit
Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
2 / 2
{4}{B}{R}
Morgue Burst
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{4}{G}
Mosstodon
Creature - Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
5 / 3
{2}{R}
Mudbutton Torchrunner
Creature - Goblin Warrior
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
1 / 1
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{G}
Narnam Renegade
Creature - Elf Warrior
Deathtouch

Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
1 / 2
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 / 5
{R}{G}{W}
Naya Charm
Instant
Choose one --

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.
{1}{R}
Nef-Crop Entangler
Creature - Human Warrior
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
2 / 1
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{4}{G}
Nessian Asp
Creature - Snake
Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 / 5
{1}{G}
Nessian Wanderer
Creature - Satyr Scout
Constellation -- Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1 / 3
{1}{U}{U}
Neutralize
Instant
Counter target spell.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Niblis of Dusk
Creature - Spirit
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{2}{B}
Night Terrors
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
{2}{B}{B}
Night of Souls' Betrayal
Legendary Enchantment
All creatures get -1/-1.
{2}{U}
Nimbus Naiad
Enchantment Creature - Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.
2 / 2
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{2}{G}{G}
Nylea's Disciple
Creature - Centaur Archer
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3 / 3
{3}{G}
Nylea's Huntmaster
Creature - Centaur Shaman
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
4 / 3
{1}{B}{G}
Nyx Weaver
Enchantment Creature - Spider
Reach

At the beginning of your upkeep, mill two cards.

{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 / 3
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{3}{G}
Oasis Ritualist
Creature - Naga Druid
{T}: Add one mana of any color.

{T}, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
2 / 4
{3}
Obelisk of Grixis
Artifact
{T}: Add {U}, {B}, or {R}.
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{2}{U}
Ojutai's Breath
Instant
Tap target creature. It doesn't untap during its controller's next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{2}{B}
Onyx Goblet
Artifact
{T}: Target player loses 1 life.
{U}
Opt
Instant
Scry 1.

Draw a card.
{3}
Orazca Relic
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
{3}{U}
Outrider of Jhess
Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 2
{3}{G}{G}
Overcome
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 / 2
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{4}{R}
Pharagax Giant
Creature - Giant
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent.
3 / 3
{2}{R}{R}
Pia and Kiran Nalaar
Legendary Creature - Human Artificer
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
2 / 2
{W}
Pious Wayfarer
Creature - Human Scout
Constellation -- Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
1 / 2
{1}{R}
Plated Geopede
Creature - Insect
First strike

Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 / 1
{2}{B}{G}
Poison-Tip Archer
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever another creature dies, each opponent loses 1 life.
2 / 3
{1}
Prism Ring
Artifact
As Prism Ring enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, you gain 1 life.
{4}{W}{U}
Pristine Skywise
Creature - Dragon
Flying

Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
6 / 4
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{2}{R}
Prodigal Pyromancer
Creature - Human Wizard
{T}: Prodigal Pyromancer deals 1 damage to any target.
1 / 1
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
{U}
Pteramander
Creature - Salamander Drake
Flying

{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 / 1
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{B}
Quest for the Gravelord
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{R}{G}
Raging Swordtooth
Creature - Dinosaur
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
5 / 5
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{2}{B}
Rakdos Drake
Creature - Drake
Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{4}{B}
Rakshasa Gravecaller
Creature - Cat Demon
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
3 / 6
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}{R}
Ravenous Bloodseeker
Creature - Vampire Berserker
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
1 / 3
{2}{B}{B}
Ravenous Chupacabra
Creature - Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
2 / 2
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 / 1
{2}{U}{ // }{2}{R}
Reduce // Rubble
Instant // Sorcery
Counter target spell unless its controller pays {3}.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.
{1}{U}
Refocus
Instant
Untap target creature.

Draw a card.
{1}
Renegade Map
Artifact
Renegade Map enters the battlefield tapped.

{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{R}
Renegade Tactics
Sorcery
Target creature can't block this turn.

Draw a card.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
{3}{U}{U}
Ringwarden Owl
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 / 3
{2}{G}
Roiling Regrowth
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{B}
Rotting Regisaur
Creature - Zombie Dinosaur
At the beginning of your upkeep, discard a card.
7 / 6
{R}
Rouse the Mob
Instant
Strive -- This spell costs {2}{R} more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.
{3}{R}
Rubblebelt Maaka
Creature - Cat
Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
3 / 3
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{W}
Rustwing Falcon
Creature - Bird
Flying
1 / 2
{W}
Sacred Cat
Creature - Cat
Lifelink

Embalm {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
1 / 1
{3}{G}
Saddleback Lagac
Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
3 / 1
{2}{U}
Sailor of Means
Creature - Human Pirate
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{R}
Satyr Hoplite
Creature - Satyr Soldier
Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
1 / 1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
{1}{R}
Scavenged Blade
Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
{7}
Scour from Existence
Instant
Exile target permanent.
{2}{R}
Screamreach Brawler
Creature - Orc Berserker
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 3
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.
{W}
Segovian Angel
Creature - Angel
Flying, vigilance
1 / 1
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{5}{R}{R}
Serpentine Spike
Sorcery
Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{W}
Serra Disciple
Creature - Bird Cleric
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
1 / 1
{2}{B}
Servant of Tymaret
Creature - Zombie
Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.

{2}{B}: Regenerate Servant of Tymaret.
1 / 3
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{2}{G}
Sheltered Aerie
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Add two mana of any one color."
{1}{R}
Shenanigans
Sorcery
Destroy target artifact.

Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
{4}{W}
Shepherd of Heroes
Creature - Angel Cleric
Flying

When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 4
{1}{U}
Shipwreck Looter
Creature - Human Pirate
Raid -- When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
2 / 1
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{2}{W}
Shoulder to Shoulder
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
--
Silent Clearing
Land
{T}, Pay 1 life: Add {W} or {B}.

{1}, {T}, Sacrifice Silent Clearing: Draw a card.
{1}
Silent Gravestone
Artifact
Cards in graveyards can't be the targets of spells or abilities.

{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{1}
Skeleton Key
Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Equip {2}
{2}{R}
Skewer the Critics
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Skewer the Critics deals 3 damage to any target.
{1}{B}
Skirsdag High Priest
Creature - Human Cleric
Morbid -- {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
1 / 2
{2}
Sky Skiff
Artifact - Vehicle
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 3
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{W}
Skymarcher Aspirant
Creature - Vampire Soldier
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.
2 / 1
{2}{U}
Skywing Aven
Creature - Bird Soldier
Flying

Discard a card: Return Skywing Aven to its owner's hand.
2 / 1
{3}{U}
Skywise Teachings
Enchantment
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
{U}
Slither Blade
Creature - Naga Rogue
Slither Blade can't be blocked.
1 / 2
{2}{B}{G}
Sluiceway Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{3}{B}
Smiting Helix
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.

Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Soul Summons
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{3}{B}
Soulstinger
Creature - Scorpion Demon
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
4 / 5
{2}
Spare Supplies
Artifact
Spare Supplies enters the battlefield tapped.

When Spare Supplies enters the battlefield, draw a card.

{2}, {T}, Sacrifice Spare Supplies: Draw a card.
{2}{R}
Sparkspitter
Creature - Elemental Spellshaper
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
1 / 3
{3}{B}{R}
Spawn of Rix Maadi
Creature - Horror
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
5 / 3
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{4}{G}
Spider Spawning
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1
{R}
Spikefield Hazard
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
--
Spikefield Cave
Land

Spikefield Cave enters the battlefield tapped.

{T}: Add {R}.
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 / 2
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{1}
Springjaw Trap
Artifact
Flash

{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.
{2}{W}
Stalwart Aven
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1 / 3
{3}{G}{G}
Stampeding Elk Herd
Creature - Elk
Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
5 / 5
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{2}{U}{U}
Startled Awake
Sorcery
Target opponent mills thirteen cards.

{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
--
Persistent Nightmare
Creature - Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)

When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
{3}{W}
Steadfast Sentinel
Creature - Human Cleric
Vigilance

Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
2 / 3
{W}
Steppe Lynx
Creature - Cat
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0 / 1
{4}{U}{U}
Stolen Identity
Sorcery
Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{G}
Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{B}{G}{U}
Sultai Charm
Instant
Choose one --

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
{4}{R}{R}
Sun-Crowned Hunters
Creature - Dinosaur
Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
5 / 4
{3}{W}
Sunmane Pegasus
Creature - Pegasus
Flying

{1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.
2 / 3
{4}{W}
Sunrise Seeker
Creature - Human Scout
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 / 3
{2}{W}
Sunscourge Champion
Creature - Human Wizard
When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize--{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
2 / 3
{B}
Supernatural Stamina
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{2}{R}
Swaggering Corsair
Creature - Human Pirate
Raid -- Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn.
2 / 2
{3}{R}
Sweatworks Brawler
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Menace
3 / 3
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{W}{W}
Séance
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
{3}{U}
Taigam's Strike
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{G}
Tajuru Stalwart
Creature - Elf Scout Ally
Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
0 / 1
{1}{W}{U}
Talon Trooper
Creature - Bird Scout
Flying
2 / 3
{1}{U}
Teferi's Time Twist
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
{1}{U}
Tempest Owl
Creature - Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1 / 2
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{2}{U}{B}
Tezzeret the Schemer
Legendary Planeswalker - Tezzeret
+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color."

-2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
L: 5
{1}{U}
Thassa's Rebuff
Instant
Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}
Thought Scour
Instant
Target player mills two cards.

Draw a card.
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{1}{G}{G}
Thrashing Brontodon
Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
3 / 4
{3}{G}
Thrashing Mossdog
Creature - Plant Dog
Reach (This creature can block creatures with flying.)

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{3}{R}
Throes of Chaos
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{B}
Thrull Parasite
Creature - Thrull
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

{T}, Pay 2 life: Remove a counter from target nonland permanent.
1 / 1
{3}{B}{B}
Tidy Conclusion
Instant
Destroy target creature. You gain 1 life for each artifact you control.
{3}{U}
Time of Ice
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.

III -- Return all tapped creatures to their owners' hands.
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{W}
Tithe Taker
Creature - Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{1}{W}
Topan Freeblade
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 2
{2}{B}{B}
Torment of Venom
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{4}
Treasure Keeper
Artifact Creature - Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3 / 3
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{U}
Triton Shorestalker
Creature - Merfolk Rogue
Triton Shorestalker can't be blocked.
1 / 1
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{5}{W}
Trostani's Judgment
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
{4}{B}
Twins of Maurer Estate
Creature - Vampire
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 5
{2}
Tyrant's Machine
Artifact
{4}, {T}: Tap target creature.
{1}{U}
Umara Entangler
Creature - Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{5}{B}
Undead Leotau
Creature - Zombie Cat
{R}: Undead Leotau gets +1/-1 until end of turn.

Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 4
{2}{B}
Underworld Charger
Creature - Nightmare Horse
Underworld Charger can't block.

Escape--{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.
3 / 3
{1}{R}
Underworld Rage-Hound
Creature - Elemental Dog
Underworld Rage-Hound attacks each combat if able.

Escape--{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Rage-Hound escapes with a +1/+1 counter on it.
3 / 1
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{3}{B}{B}
Unholy Hunger
Instant
Destroy target creature.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{W}
Unwavering Initiate
Creature - Human Warrior
Vigilance

Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
3 / 2
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 / 4
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{2}
Vial of Dragonfire
Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
{2}{R}
Viashino Racketeer
Creature - Viashino Rogue
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
2 / 1
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{W}{W}
Visionary Augmenter
Creature - Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
2 / 1
{U}
Visions of Beyond
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 / 3
{W}
Wake the Reflections
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
{2}{G}{G}
Waker of the Wilds
Creature - Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
3 / 3
{4}{W}
Wanderer's Strike
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{4}
Warden of Geometries
Creature - Eldrazi Drone
Vigilance

{T}: Add {C}. ({C} represents colorless mana.)
2 / 3
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{C}
Warping Wail
Instant
({C} represents colorless mana.)

Choose one --

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
{1}{U}
Watcher for Tomorrow
Creature - Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2 / 1
{3}
Watchful Automaton
Artifact Creature - Construct
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 2
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{U}
Wavebreak Hippocamp
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2 / 2
{2}{G}
Weirding Wood
Enchantment - Aura
Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color."
{3}{U}{U}
Whiplash Trap
Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{3}{R}
Wildfire Eternal
Creature - Zombie Jackal Cleric
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)

Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
1 / 4
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{B}
Without Weakness
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{4}{B}
Yargle, Glutton of Urborg
Legendary Creature - Frog Spirit
9 / 3
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5 / 4
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1

--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Bird
Token Creature - Bird
White

Flying
1 / 1
--
Clue
Token Artifact - Clue
Colorless

{2}, Sacrifice this artifact: Draw a card.
--
Clue
Token Artifact - Clue
Colorless

{2}, Sacrifice this artifact: Draw a card.
--
Copy
Token
Blue, Black


--
Horror
Token Creature - Horror
Blue, Black


Flying
--
Copy
Token
Blue, Black


--
Horror
Token Creature - Horror
Blue, Black


Flying
--
Demon
Token Creature - Demon
Black

Flying
5 / 5
--
Demon
Token Creature - Demon
Black

Flying
5 / 5
--
Djinn Monk
Token Creature - Djinn Monk
Blue

Flying
2 / 2
--
Djinn Monk
Token Creature - Djinn Monk
Blue

Flying
2 / 2
--
Djinn Monk
Token Creature - Djinn Monk
Blue

Flying
2 / 2
--
Eldrazi Scion
Token Creature - Eldrazi Scion
Colorless

Sacrifice this creature: Add {C}.
1 / 1
--
Eldrazi Scion
Token Creature - Eldrazi Scion
Colorless

Sacrifice this creature: Add {C}.
1 / 1
--
Eldrazi Scion
Token Creature - Eldrazi Scion
Colorless

Sacrifice this creature: Add {C}.
1 / 1
--
Etherium Cell
Token Artifact
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Etherium Cell
Token Artifact
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Etherium Cell
Token Artifact
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Human Soldier
Token Creature - Human Soldier
White
1 / 1
--
Illusion
Token Creature - Illusion
Blue

Flying
1 / 1
--
Illusion
Token Creature - Illusion
Blue

Flying
1 / 1
--
Illusion
Token Creature - Illusion
Blue
* / *
--
Ooze
Token Creature - Ooze
Green
* / *
--
Sacred Cat
Token Creature - Zombie Cat
White

Lifelink
1 / 1
--
Saproling
Token Creature - Saproling
Green
1 / 1
--
Saproling
Token Creature - Saproling
Green
1 / 1
--
Saproling
Token Creature - Saproling
Green
1 / 1
--
Saproling
Token Creature - Saproling
Green
1 / 1
--
Saproling
Token Creature - Saproling
Green
1 / 1
--
Satyr
Token Creature - Satyr
Red

This creature can't block.
1 / 1
--
Satyr
Token Creature - Satyr
Red

This creature can't block.
1 / 1
--
Satyr
Token Creature - Satyr
Red

This creature can't block.
1 / 1
--
Satyr
Token Creature - Satyr
Red

This creature can't block.
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Servo
Token Artifact Creature - Servo
Colorless
1 / 1
--
Shapeshifter
Token Creature - Shapeshifter
Colorless

Changeling
2 / 2
--
Snake
Token Creature - Snake
Green
1 / 1
--
Snake
Token Creature - Snake
Green
1 / 1
--
Snake
Token Creature - Snake
Green
1 / 1
--
Snake
Token Creature - Snake
Green
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Soldier
Token Creature - Soldier
White
1 / 1
--
Spark Elemental
Token Creature - Elemental
Red

Trample, haste

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
--
Spark Elemental
Token Creature - Elemental
Red

Trample, haste

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
--
Spark Elemental
Token Creature - Elemental
Red

Trample, haste

At the beginning of the end step, sacrifice Spark Elemental.
3 / 1
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spider
Token Creature - Spider
Green

Reach
1 / 2
--
Spirit
Token Creature - Spirit
White, Black

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White, Black

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White, Black

Flying
1 / 1
--
Spirit
Token Creature - Spirit
White

Flying
1 / 1
--
Steadfast Sentinel
Token Creature - Zombie Human Cleric
Black

Vigilance
4 / 4
--
Sunscourge Champion
Token Creature - Zombie Human Wizard
Black

When Sunscourge Champion enters the battlefield, you gain life equal to its power.
4 / 4
--
Tezzeret the Schemer Emblem
Emblem - Tezzeret
Colorless

At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5.
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Unwavering Initiate
Token Creature - Zombie Human Warrior
White

Vigilance
3 / 2
--
Vampire
Token Creature - Vampire
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Vampire
Token Creature - Vampire
White

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Zombie
Token Creature - Zombie
Black
2 / 2
--
Zombie Army
Token Creature - Zombie Army
Black
0 / 0
--
Zombie Army
Token Creature - Zombie Army
Black
0 / 0
--
Zombie Giant
Token Creature - Zombie Giant
Black
5 / 5