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{7}{G}{G}
Apex Altisaur
Creature - Dinosaur
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.

Enrage -- Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
10 / 10
{G}
Arboreal Grazer
Creature - Beast
Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
0 / 3
{1}{R}{R}
Archetype of Aggression
Enchantment Creature - Human Warrior
Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.
3 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{3}{G}{G}
Battle Mammoth
Creature - Elephant
Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6 / 5
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.
3 / 4
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{2}{R}{R}{R}
Cavalier of Flame
Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.

When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6 / 5
{1}{R}{R}
Chandra, Fire of Kaladesh
Legendary Creature - Human Shaman
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

{T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Chandra, Roaring Flame
Legendary Planeswalker - Chandra

+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.

-2: Chandra, Roaring Flame deals 2 damage to target creature.

-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
2 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{3}{G}
Drumhunter
Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {C}.
2 / 2
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample

Whenever Elder Gargaroth attacks or blocks, choose one --

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.
6 / 6
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{1}{R}{R}
Flamewake Phoenix
Creature - Phoenix
Flying, haste

Flamewake Phoenix attacks each combat if able.

Ferocious -- At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{3}{G}
Gemrazer
Creature - Beast
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample

Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4 / 4
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{1}{R}
Goblin Cratermaker
Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one --

• Goblin Cratermaker deals 2 damage to target creature.

• Destroy target colorless nonland permanent.
2 / 2
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{2}{R}{G}
Grand Warlord Radha
Legendary Creature - Elf Warrior
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 / 4
{5}{R}{G}
Gruul Ragebeast
Creature - Beast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
6 / 6
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{6}{G}{G}
Kamahl, Heart of Krosa
Legendary Creature - Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.

{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.

Partner (You can have two commanders if both have partner.)
5 / 5
{1}{G}{G}
Kazandu Mammoth
Creature - Elephant
Landfall -- Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
3 / 3
--
Kazandu Valley
Land

Kazandu Valley enters the battlefield tapped.

{T}: Add {G}.
3 / 3
{3}{G}{G}{G}
Kogla, the Titan Ape
Legendary Creature - Ape
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

{1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7 / 6
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{R}{G}
Nikya of the Old Ways
Legendary Creature - Centaur Druid
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.
5 / 5
{2}{G}
Nissa, Vastwood Seer
Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Nissa, Sage Animist
Legendary Planeswalker - Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
2 / 2
{2}{G}{G}
Nullhide Ferox
Creature - Beast
Hexproof

You can't cast noncreature spells.

{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
6 / 6
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{4}{G}{G}
Pathbreaker Ibex
Creature - Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
3 / 3
{1}{R}{R}
Phoenix of Ash
Creature - Phoenix
Flying, haste

{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.

Escape--{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Phoenix of Ash escapes with a +1/+1 counter on it.
2 / 2
{1}{G}{G}
Prowling Serpopard
Creature - Cat Snake
This spell can't be countered.

Creature spells you control can't be countered.
4 / 3
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{R}{G}
Radha, Heir to Keld
Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

{T}: Add {G}.
2 / 2
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{4}{G}{G}
Regal Behemoth
Creature - Dinosaur
Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
5 / 5
{2}{R}{R}
Rekindling Phoenix
Creature - Phoenix
Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
4 / 3
{2}{G}{G}
Ripjaw Raptor
Creature - Dinosaur
Enrage -- Whenever Ripjaw Raptor is dealt damage, draw a card.
4 / 5
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{4}{R}{G}
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6 / 6
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{4}{G}{G}
Sawtusk Demolisher
Creature - Beast
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
6 / 6
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{G}
Stampede Driver
Creature - Human Spellshaper
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
1 / 1
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{R}{R}
Terror of the Peaks
Creature - Dragon
Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
5 / 4
{4}{G}{G}
Thunderfoot Baloth
Creature - Beast
Trample

Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
5 / 5
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 / 1
{2}{G}{G}
Vengevine
Creature - Elemental
Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 / 3
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{4}{G}{G}
Destructor Dragon
Creature - Dragon
Flying

When Destructor Dragon dies, destroy target noncreature permanent.
4 / 4
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{2}{R}
Magus of the Wheel
Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
3 / 3
{3}{R}{R}
Ox of Agonas
Creature - Ox
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.

Escape--{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ox of Agonas escapes with a +1/+1 counter on it.
4 / 2
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{3}{R}{G}{G}
Ravager Wurm
Creature - Wurm
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

When Ravager Wurm enters the battlefield, choose up to one --

• Ravager Wurm fights target creature you don't control.

• Destroy target land with an activated ability that isn't a mana ability.
4 / 5
{2}{G}
Rootweaver Druid
Creature - Elf Druid
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2 / 1
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{5}{G}{G}
Thorn Mammoth
Creature - Elephant
Trample

Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
6 / 6
{7}{G}{G}
Titanoth Rex
Creature - Dinosaur Beast
Trample

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

When you cycle Titanoth Rex, put a trample counter on target creature you control.
11 / 11
{4}{G}{G}
Ulvenwald Hydra
Creature - Hydra
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
* / *
{3}{G}
Vizier of the Menagerie
Creature - Naga Cleric
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

You may spend mana as though it were mana of any type to cast creature spells.
3 / 4