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Select Main Deck Cards

{2}{G}
Aetherstream Leopard
Creature - Cat
Trample

When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter).

Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
2 / 3
{4}{G}{G}{G}
Aetherwind Basker
Creature - Lizard
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control.

Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
7 / 7
{3}{G}{G}{G}
Aggressive Mammoth
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.
8 / 8
{G}
Almighty Brushwagg
Creature - Brushwagg
Trample

{3}{G}: Almighty Brushwagg gets +3/+3 until end of turn.
1 / 1
{5}{G}
Ambush Krotiq
Creature - Insect
Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
5 / 5
{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.
5 / 4
{5}{G}{G}
Archweaver
Creature - Spider
Reach, trample
5 / 5
{2}{G}
Awaken the Bear
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{3}{G}
Backwoods Survivalists
Creature - Human Warrior
Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
4 / 3
{G}
Berserk
Instant
Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
{3}{G}
Chorus of Might
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
{2}{G}
Crash the Ramparts
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{G}{G}
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
{1}{G}
Fistful of Force
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{2}{G}
Fully Grown
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
{2}{G}{G}
Kodama of the South Tree
Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
4 / 4
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{2}{G}{G}
Press the Advantage
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
{1}{G}
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
{G}
Run Wild
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
{7}{G}{G}
Titanoth Rex
Creature - Dinosaur Beast
Trample

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

When you cycle Titanoth Rex, put a trample counter on target creature you control.
11 / 11