As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{R}{R}
Doublecast
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
{R}{R}
Doublecast
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
{1}{R}
Electrostatic Field
Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0 /
4
{1}{R}
Electrostatic Field
Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0 /
4
{1}{R}
Electrostatic Field
Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0 /
4
{4}{R}{W}
Firesong and Sunspeaker
Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
4 /
6
{4}{R}{W}
Firesong and Sunspeaker
Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
4 /
6
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{B}
Pestilent Spirit
Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
3 /
2
{2}{B}
Pestilent Spirit
Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
3 /
2
{2}{B}
Pestilent Spirit
Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
3 /
2
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{W}
Ritual of Rejuvenation
Instant
You gain 4 life.
Draw a card.
{2}{W}
Ritual of Rejuvenation
Instant
You gain 4 life.
Draw a card.
{2}{W}
Ritual of Rejuvenation
Instant
You gain 4 life.
Draw a card.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{2}{B}
Sword-Point Diplomacy
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
{2}{B}
Sword-Point Diplomacy
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
{2}{B}
Sword-Point Diplomacy
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
{2}{B}
Sword-Point Diplomacy
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 /
1
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
{2}{R}
Wizard's Lightning
Instant
This spell costs {2} less to cast if you control a Wizard.