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Select Main Deck Cards

{1}{B}{G}
Abomination of Llanowar
Legendary Creature - Elf Horror
Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
* / *
{3}{G}
Armorcraft Judge
Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
3 / 3
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{B}{G}
Belbe, Corrupted Observer
Legendary Creature - Phyrexian Zombie Elf
At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
2 / 2
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
District Guide
Creature - Elf Scout
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{B}
Elvish Doomsayer
Creature - Elf Shaman
When Elvish Doomsayer dies, each opponent discards a card.
1 / 1
{3}{B}{B}
Elvish Dreadlord
Creature - Zombie Elf
Deathtouch

When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn.

Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 3
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{3}{B}
Exquisite Huntmaster
Creature - Elf Warrior
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 2
{4}{B}
Eyeblight Cullers
Creature - Elf Warrior
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3 / 3
{2}{B}{B}
Eyeblight Massacre
Sorcery
Non-Elf creatures get -2/-2 until end of turn.
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{1}{B}
Feed the Swarm
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
--
Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}{B}{B}
Gilt-Leaf Winnower
Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
4 / 3
{B}{G}
Glowspore Shaman
Creature - Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
3 / 1
{B}{B}{G}{G}
Golgari Findbroker
Creature - Elf Shaman
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
3 / 4
{3}{G}
Golgari Raiders
Creature - Elf Warrior
Haste

Undergrowth -- Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
0 / 0
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{G}
Leaf Gilder
Creature - Elf Druid
{T}: Add {G}.
2 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{2}{G}
Lys Alana Bowmaster
Creature - Elf Archer
Reach

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2 / 2
{2}{G}{G}
Lys Alana Huntmaster
Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3 / 3
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
{1}{B}
Mausoleum Secrets
Instant
Undergrowth -- Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
{1}{B}
Miara, Thorn of the Glade
Legendary Creature - Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 2
{2}{B}
Nadier's Nightblade
Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
1 / 3
{5}{B}
Nadier, Agent of the Duskenel
Legendary Creature - Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel.

When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.

Partner (You can have two commanders if both have partner.)
3 / 3
{B}
Necrotic Wound
Instant
Undergrowth -- Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
{3}{B}
Nightshade Harvester
Creature - Elf Shaman
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2 / 2
{2}{G}
Numa, Joraga Chieftain
Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)
2 / 2
{3}{G}
Oakhame Adversary
Creature - Elf Warrior
This spell costs {2} less to cast if an opponent controls a green permanent.

Deathtouch

Whenever Oakhame Adversary deals combat damage to a player, draw a card.
2 / 3
{1}{B}{G}
Ochran Assassin
Creature - Elf Assassin
Deathtouch

All creatures able to block Ochran Assassin do so.
1 / 1
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{G}
Presence of Gond
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
{3}{B}
Pride of the Perfect
Enchantment
Elves you control get +2/+0.
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{B}
Prowess of the Fair
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{G}{ // }{G}
Rosethorn Acolyte // Seasonal Ritual
Creature - Elf Druid // Sorcery - Adventure
{T}: Add one mana of any color.



Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
2 / 3
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{G}
Silhana Wayfinder
Creature - Elf Scout
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
2 / 1
{B}{G}
Skull Prophet
Creature - Human Druid
{T}: Add {B} or {G}.

{T}: Mill two cards.
3 / 1
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{2}{B}
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
{B/G}{ // }{2}{B}{G}
Status // Statue
Instant // Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.



Destroy target artifact, creature, or enchantment.
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
{4}{G}
Storm the Citadel
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{B}{G}
Swarm Guildmage
Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)

{1}{G}, {T}: You gain 2 life.
2 / 2
{G}
Tajuru Blightblade
Creature - Elf Rogue
Deathtouch
1 / 1
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{3}{B}{G}
Twinblade Assassins
Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
5 / 4
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{2}{B}{G}
Undercity Uprising
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {G}.
{3}{B}{G}
Underrealm Lich
Creature - Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
4 / 3
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{B}
Vindictive Vampire
Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
2 / 3
{2}{B/G}{B/G}
Vraska, Swarm's Eminence
Legendary Planeswalker - Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
L: 5
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{1}{G}
Wren's Run Vanquisher
Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 3