When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{4}{W}
Angel of the Dawn
Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{4}{W}
Angel of the Dawn
Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{4}{R}
Barging Sergeant
Creature - Minotaur Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4 /
2
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 /
2
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 /
2
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 /
2
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 /
2
{3}{R}{R}
Chandra's Outburst
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
{3}{R}{R}
Chandra's Outburst
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
{3}{R}{R}
Chandra's Outburst
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
{3}{R}{R}
Chandra's Outburst
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
{4}{R}{R}
Chandra, Bold Pyromancer
Legendary Planeswalker - Chandra
+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.
-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
L:
5
--
Clifftop Retreat
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{7}{W}
Flight of Equenauts
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
4 /
5
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{2}{R}{W}
Heroic Reinforcements
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
{R/W}{ // }{2}{R}{W}
Integrity // Intervention
Instant // Instant
Target creature gets +2/+2 until end of turn.
Intervention deals 3 damage to any target and you gain 3 life.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{W}
Parhelion Patrol
Creature - Human Knight
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
3
{3}{W}
Parhelion Patrol
Creature - Human Knight
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
3
{3}{W}
Parhelion Patrol
Creature - Human Knight
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{1}{W}
Revitalize
Instant
You gain 3 life.
Draw a card.
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{R}
Runaway Steam-Kin
Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1 /
1
{1}{R}
Runaway Steam-Kin
Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1 /
1
{1}{R}
Runaway Steam-Kin
Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1 /
1
{1}{R}
Runaway Steam-Kin
Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1 /
1
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}{R}{W}
Swathcutter Giant
Creature - Giant Soldier
Vigilance
Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
5 /
5
{4}{R}{W}
Swathcutter Giant
Creature - Giant Soldier
Vigilance
Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
5 /
5
{4}{R}{W}
Swathcutter Giant
Creature - Giant Soldier
Vigilance
Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
5 /
5
{4}{R}{W}
Swathcutter Giant
Creature - Giant Soldier
Vigilance
Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.