Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 /
2
{1}{G}
Ambush Viper
Creature - Snake
Flash
Deathtouch
2 /
1
{1}{G}
Ambush Viper
Creature - Snake
Flash
Deathtouch
2 /
1
{2}{U}
Armored Skaab
Creature - Zombie Warrior
When Armored Skaab enters the battlefield, mill four cards.
1 /
4
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Boneyard Wurm
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
* /
*
{1}{G}
Boneyard Wurm
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
* /
*
{2}{G}
Brindle Boar
Creature - Boar
Sacrifice Brindle Boar: You gain 4 life.
2 /
2
{4}{U}
Chasm Drake
Creature - Drake
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
3 /
3
{2}{G}
Clinging Mists
Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour -- If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
2
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
2
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 /
2
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 /
1
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
{2}
Executioner's Hood
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}{G}
Garruk's Horde
Creature - Beast
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
7 /
7
{7}{G}
Ghoultree
Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
10 /
10
{2}{G}
Gnaw to the Bone
Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Gnaw to the Bone
Instant
You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{G}
Grim Flowering
Sorcery
Draw a card for each creature card in your graveyard.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{3}{G}{G}
Hollowhenge Beast
Creature - Beast
5 /
5
{3}{G}{G}
Hollowhenge Beast
Creature - Beast
5 /
5
{3}{G}{G}
Hollowhenge Beast
Creature - Beast
5 /
5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{6}{G}{G}
Liege of the Tangle
Creature - Elemental
Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
8 /
8
{3}{U}
Moon Heron
Creature - Spirit Bird
Flying
3 /
2
{3}{U}
Moon Heron
Creature - Spirit Bird
Flying
3 /
2
{1}{G}
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
{3}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)
Flying
2 /
3
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
{2}{G}
Splinterfright
Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
* /
*
{3}{U}
Tower Geist
Creature - Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 /
2
{3}{U}
Tower Geist
Creature - Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 /
2
{1}{G}
Tracker's Instincts
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Tracker's Instincts
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
{G}
Wreath of Geists
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.