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Select Main Deck Cards

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Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{U}{B}
Captain N'ghathrod
Legendary Creature - Horror Pirate
Horrors you control have menace.

Whenever a Horror you control deals combat damage to a player, that player mills that many cards.

At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3 / 6
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Castle Locthwain
Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.

{T}: Add {B}.

{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
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Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
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Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
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Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
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Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
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Drownyard Temple
Land
{T}: Add {C}.

{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
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Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Geier Reach Sanitarium
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card, then discards a card.
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Island
Basic Land - Island
({T}: Add {U}.)
{4}
Nautiloid Ship
Artifact - Vehicle
Flying

When Nautiloid Ship enters the battlefield, exile target player's graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3
5 / 5
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Nephalia Drownyard
Land
{T}: Add {C}.

{1}{U}{B}, {T}: Target player mills three cards.
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Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
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Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
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Restless Reef
Land
Restless Reef enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.

Whenever Restless Reef attacks, target player mills four cards.
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Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
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Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
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Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
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Swamp
Basic Land - Swamp
({T}: Add {B}.)
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Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
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Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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The Black Gate
Legendary Land - Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {B}.

{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.