When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
1
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 /
4
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 /
4
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 /
4
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 /
4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{4}{U}
Mulldrifter
Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 /
2
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 /
1
{4}{U}
Temporal Fissure
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{4}{U}
Temporal Fissure
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{4}{U}
Temporal Fissure
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{4}{U}
Temporal Fissure
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{G}
Squall
Sorcery
Squall deals 2 damage to each creature with flying.