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Select Main Deck Cards

--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{W}{W}
Argivian Archaeologist
Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
1 / 1
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
--
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{2}{W}{W}{U}{U}{B}{B}
Chromium
Legendary Creature - Elder Dragon
Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7 / 7
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}{U}{U}{B}
Dakkon Blackblade
Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
* / *
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
--
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
{0}
Fountain of Youth
Artifact
{2}, {T}: You gain 1 life.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{3}{W}{U}{U}
Hunding Gjornersen
Legendary Creature - Human Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
5 / 4
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{U}{U}
Invisibility
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{4}{W}{W}{U}
Jedit Ojanen
Legendary Creature - Cat Warrior
5 / 5
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{2}{B}{B}
Koskun Falls
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
--
Library of Alexandria
Land
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{W}{U}{B}
Merieke Ri Berit
Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.

{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1 / 1
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{3}{B}
Norritt
Creature - Imp
{T}: Untap target blue creature.

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{3}{U}{U}{B}
Princess Lucrezia
Legendary Creature - Human Wizard
{T}: Add {U}.
5 / 4
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{4}{U}
Psionic Entity
Creature - Illusion
{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself.
2 / 2
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{2}
Relic Barrier
Artifact
{T}: Tap target artifact.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
--
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
--
Seafarer's Quay
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{1}{U}
Sindbad
Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{U}
Time Elemental
Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0 / 2
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
--
Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{3}{U}{U}
Vesuvan Doppelganger
Creature - Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
0 / 0
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{3}{U}
Wall of Vapor
Creature - Wall
Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
0 / 1
{W}{U}{B}
Wandering Mage
Creature - Human Cleric Wizard
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0 / 3
{3}{U}{U}
Water Elemental
Creature - Elemental
5 / 4
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{B}
Will-o'-the-Wisp
Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 1
--
Wizards' School
Land
{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.