When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 /
2
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{3}{U}
Amphin Mutineer
Creature - Salamander Pirate
When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 /
3
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{1}{G}{G}
Augmenter Pugilist
Creature - Troll Druid
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
3 /
3
--
Echoing Equation
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
3 /
3
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 /
5
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land
Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{1}{U}
Blighted Agent
Creature - Phyrexian Human Rogue
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.
1 /
1
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 /
1
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{G}{G}{G}
Circle of Dreams Druid
Creature - Elf Druid
{T}: Add {G} for each creature you control.
2 /
1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
2 /
1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 /
1
--
Command Beacon
Land
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Crashing Drawbridge
Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
0 /
4
{3}{U}
Curiosity Crafter
Creature - Bird Wizard
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
3 /
3
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1 /
1
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 /
2
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 /
1
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste
When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 /
7
{1}{U}{U}
Equilibrium
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
{4}{G}{U}
Esix, Fractal Bloom
Legendary Creature - Fractal
Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
4 /
4
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{G}
Eyeless Watcher
Creature - Eldrazi Drone
Devoid (This card has no color.)
When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
1 /
1
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 /
1
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 /
1
--
Flooded Grove
Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{1}{G}
Harabaz Druid
Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
0 /
1
--
Hinterland Harbor
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
{1}{G}{G}
Holistic Wisdom
Enchantment
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."
Choose a Background (You can have a Background as a second commander.)
2 /
3
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 /
6
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.
{T}: Add {G}.
2 /
2
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters, return target creature to its owner's hand.
2 /
2
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 /
1
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{3}{G}{G}
Mycoloth
Creature - Fungus
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4 /
4
{7}
Myr Battlesphere
Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4 /
7
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
2 /
6
{3}{U}{U}
Perplexing Test
Instant
Choose one --
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
{1}{G}{G/U}{U}
Quandrix Cultivator
Creature - Turtle Druid
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
3 /
4
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
2 /
1
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
--
Rimewood Falls
Snow Land - Forest Island
({T}: Add {G} or {U}.)
Rimewood Falls enters the battlefield tapped.
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 /
1
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 /
2
{2}{U}
Sicarian Infiltrator
Artifact Creature - Human Soldier
Flash
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.
1 /
2
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 /
1
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 /
1
{3}
Sword of Hearth and Home
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{6}
Thopter Assembly
Artifact Creature - Thopter
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
5 /
5
{2}{U}
Tome Raider
Creature - Faerie
Flying
When Tome Raider enters, draw a card.
1 /
1
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
4 /
4
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1 /
1
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{2}{U}
Umara Raptor
Creature - Bird Ally
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1 /
1
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
0 /
4
--
Waterlogged Grove
Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
{G}
Wild Growth
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 /
1
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 /
2
{G}{G}
In Search of Greatness
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
{4}
Mirror of Life Trapping
Artifact
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{1}{U}
Timestream Navigator
Creature - Human Pirate Wizard
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
1 /
1
--
Boar
Token Creature - Boar
Green
2 /
2
--
Copy
Token
Colorless
(This token can be used to represent a token that's a copy of a permanent.)
--
Eldrazi Scion
Token Creature - Eldrazi Scion
Colorless
Sacrifice this creature: Add {C}.
1 /
1
--
Elemental
Token Creature - Elemental
Blue
1 /
0
--
Insect
Token Creature - Insect
Green
Flying, deathtouch
1 /
1
--
Myr
Token Artifact Creature - Myr
Colorless
1 /
1
--
Plant
Token Creature - Plant
Green
0 /
1
--
Salamander Warrior
Token Creature - Salamander Warrior
Blue
4 /
3
--
Saproling
Token Creature - Saproling
Green
1 /
1
--
Squid
Token Creature - Squid
Blue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)