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Select Main Deck Cards

{4}{B}{B}{B}
Chancellor of the Dross
Creature - Phyrexian Vampire
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.

Flying, lifelink
6 / 6
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{B}
Crippling Blight
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and can't block.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{2}{B}
Deadly Grub
Creature - Insect
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
3 / 1
{B}
Deathgreeter
Creature - Human Shaman
Whenever another creature dies, you may gain 1 life.
1 / 1
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{3}{B}
Flayed Nim
Creature - Skeleton
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.

{2}{B}: Regenerate Flayed Nim.
2 / 2
{1}{B}
Grim Roustabout
Creature - Skeleton Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{1}{B}: Regenerate Grim Roustabout.
1 / 1
{3}{B}
Infectious Horror
Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
2 / 2
{5}{B}
Netherborn Phalanx
Creature - Horror
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then then shuffle. Transmute only as a sorcery.)
2 / 4
{5}{B}
Netherborn Phalanx
Creature - Horror
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then then shuffle. Transmute only as a sorcery.)
2 / 4
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 / 3
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{B}{B}
Stromgald Crusader
Creature - Zombie Knight
Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
2 / 1
{B}{B}
Stromgald Crusader
Creature - Zombie Knight
Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{B}
Thrull Retainer
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.
{1}{B}
Ultimate Price
Instant
Destroy target monocolored creature.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{4}{B}{B}
Void Maw
Creature - Horror
Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
4 / 5
{2}{B}
Wail of the Nim
Instant
Choose one --

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)

{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 / 4
{4}{B}
Woebearer
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2 / 3