Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{1}{W}{W}{ // }{1}{W}
Ardenvale Tactician // Dizzying Swoop
Creature - Human Knight // Instant - Adventure
Flying
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{1}{W}{W}{ // }{1}{W}
Ardenvale Tactician // Dizzying Swoop
Creature - Human Knight // Instant - Adventure
Flying
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{2}{R}
Brimstone Trebuchet
Artifact Creature - Wall
Defender, reach
{T}: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
1 /
3
{2}{R}
Brimstone Trebuchet
Artifact Creature - Wall
Defender, reach
{T}: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
1 /
3
{4}{R}
Burning-Yard Trainer
Creature - Human Knight
Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
3 /
3
{W}
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
{W}
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R}
Fervent Champion
Creature - Human Knight
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 /
1
{R/W}{R/W}{R/W}{R/W}
Fireborn Knight
Creature - Human Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
2 /
3
{R/W}{R/W}{R/W}{R/W}
Fireborn Knight
Creature - Human Knight
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
2 /
3
{R}{W}
Inspiring Veteran
Creature - Human Knight
Other Knights you control get +1/+1.
2 /
2
{R}{W}
Inspiring Veteran
Creature - Human Knight
Other Knights you control get +1/+1.
2 /
2
{R}{W}
Inspiring Veteran
Creature - Human Knight
Other Knights you control get +1/+1.
2 /
2
{1}{R}
Joust
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{1}{R}
Joust
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{1}{R}
Joust
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{2}{W}
Mace of the Valiant
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{R}
Ogre Errant
Creature - Ogre Knight
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3 /
4
{W}
Outflank
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Raging Redcap
Creature - Goblin Knight
Double strike
1 /
2
{1}{R}{ // }{R}
Rimrock Knight // Boulder Rush
Creature - Dwarf Knight // Instant - Adventure
Rimrock Knight can't block.
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 /
1
{1}{R}{ // }{R}
Rimrock Knight // Boulder Rush
Creature - Dwarf Knight // Instant - Adventure
Rimrock Knight can't block.
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 /
1
{1}{R}{ // }{R}
Rimrock Knight // Boulder Rush
Creature - Dwarf Knight // Instant - Adventure
Rimrock Knight can't block.
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 /
1
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{3}{W}
Silverflame Ritual
Sorcery
Put a +1/+1 counter on each creature you control.
Adamant -- If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
{3}{W}
Silverflame Ritual
Sorcery
Put a +1/+1 counter on each creature you control.
Adamant -- If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
{3}{W}{W}
Syr Alin, the Lion's Claw
Legendary Creature - Human Knight
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
4 /
4
{4}{W}{W}
The Circle of Loyalty
Legendary Artifact
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
--
Tournament Grounds
Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
--
Tournament Grounds
Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
{W}
Venerable Knight
Creature - Human Knight
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
2 /
1
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Worthy Knight
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2 /
2
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 /
1
{1}{R}
Crystal Slipper
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
{1}{R}{ // }{R}
Embereth Shieldbreaker // Battle Display
Creature - Human Knight // Sorcery - Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
2 /
1
{3}{R}
Embereth Skyblazer
Creature - Human Knight
As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
4 /
3
{2}{W}
Fortifying Provisions
Enchantment
Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{W}
Glass Casket
Artifact
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
{1}{R}{W}{W}
Outlaws' Merriment
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
{2}{W}
Rally for the Throne
Instant
Create two 1/1 white Human creature tokens.
Adamant -- If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
{W}
Righteousness
Instant
Target blocking creature gets +7/+7 until end of turn.
{1}{W}{ // }{W}
Shepherd of the Flock // Usher to Safety
Creature - Human Peasant // Instant - Adventure
Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
3 /
1
{1}{W}
Shining Armor
Artifact - Equipment
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{ // }{2}{W}
Silverflame Squire // On Alert
Creature - Human Soldier // Instant - Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
2 /
1
{5}{W}
Silverwing Squadron
Creature - Human Knight
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
* /
*
{1}{R}
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.