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Select Main Deck Cards

{1}{G}{W}
Aragorn, Company Leader
Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3 / 3
{G}{U}
Arwen Undómiel
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature.

{4}{G}{U}: Scry 2.
2 / 2
{G}{U}
Arwen Undómiel
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature.

{4}{G}{U}: Scry 2.
2 / 2
{3}{U}
Arwen's Gift
Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures.

Scry 2, then draw two cards.
{3}{U}
Arwen's Gift
Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures.

Scry 2, then draw two cards.
{3}{U}
Arwen's Gift
Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures.

Scry 2, then draw two cards.
{3}{G}
Bag End Porter
Creature - Dwarf
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
4 / 4
{3}{U}{U}
Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
{4}{W}
Banish from Edoras
Sorcery
This spell costs {2} less to cast if it targets a tapped creature.

Exile target creature.
{1}
Barrow-Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Barrow-Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Barrow-Blade
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Battle-Scarred Goblin
Creature - Goblin Warrior
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
2 / 2
{1}{U}
Bewitching Leechcraft
Enchantment - Aura
Enchant creature

When Bewitching Leechcraft enters the battlefield, tap enchanted creature.

Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
{1}{U}{R}
Bilbo, Retired Burglar
Legendary Creature - Halfling Rogue
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.

Whenever Bilbo deals combat damage to a player, create a Treasure token.
1 / 3
{1}{U}{R}
Bilbo, Retired Burglar
Legendary Creature - Halfling Rogue
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.

Whenever Bilbo deals combat damage to a player, create a Treasure token.
1 / 3
{1}{U}
Bill Ferny, Bree Swindler
Legendary Creature - Human Rogue
Whenever Bill Ferny, Bree Swindler becomes blocked, choose one --

• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
2 / 1
{3}{W}
Bill the Pony
Legendary Creature - Horse
When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
1 / 4
{U}
Birthday Escape
Sorcery
Draw a card. The Ring tempts you.
{U}
Birthday Escape
Sorcery
Draw a card. The Ring tempts you.
{U}
Birthday Escape
Sorcery
Draw a card. The Ring tempts you.
{3}{B}
Bitter Downfall
Instant
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn.

Destroy target creature. Its controller loses 2 life.
{1}{G}
Bombadil's Song
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{1}{G}
Bombadil's Song
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
{2}{R}
Book of Mazarbul
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II -- Amass Orcs 2.

III -- Creatures you control get +1/+0 and gain menace until end of turn.
{2}{R}
Book of Mazarbul
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II -- Amass Orcs 2.

III -- Creatures you control get +1/+0 and gain menace until end of turn.
{2}{G}
Brandywine Farmer
Creature - Halfling Peasant
When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
1 / 1
{1}{R}
Breaking of the Fellowship
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
{1}{R}
Breaking of the Fellowship
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
{2}{G}{W}
Butterbur, Bree Innkeeper
Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
3 / 3
{2}{G}{W}
Butterbur, Bree Innkeeper
Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
3 / 3
{2}{G}{W}
Butterbur, Bree Innkeeper
Legendary Creature - Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
3 / 3
{2}{U}
Captain of Umbar
Creature - Human Pirate
{1}, {T}: Draw a card, then discard a card.
2 / 3
{2}{U}
Captain of Umbar
Creature - Human Pirate
{1}, {T}: Draw a card, then discard a card.
2 / 3
{1}{R}
Cast into the Fire
Instant
Choose one --

• Cast into the Fire deals 1 damage to each of up to two target creatures.

• Exile target artifact.
{3}{G}
Celeborn the Wise
Legendary Creature - Elf Noble
Whenever you attack with one or more Elves, scry 1.

Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.
3 / 3
{2}{G}
Chance-Met Elves
Creature - Elf Warrior
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
3 / 2
{2}{G}
Chance-Met Elves
Creature - Elf Warrior
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
3 / 2
{4}{B}
Cirith Ungol Patrol
Creature - Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
4 / 5
{1}{B}{B}
Claim the Precious
Sorcery
Destroy target creature. The Ring tempts you.
{1}{B}{B}
Claim the Precious
Sorcery
Destroy target creature. The Ring tempts you.
{3}{U}
Collective Restraint
Enchantment
Domain -- Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
{1}{U}
Council's Deliberation
Instant
Draw a card.

Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
{1}{U}
Council's Deliberation
Instant
Draw a card.

Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
{1}{W}{B}
Denethor, Ruling Steward
Legendary Creature - Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.

{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
2 / 4
{1}{R}{R}
Display of Power
Instant
This spell can't be copied.

Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
{3}{R}{G}
Doors of Durin
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
{2}{U}
Dreadful as the Storm
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
{2}{U}
Dreadful as the Storm
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying

When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 / 1
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying

When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 / 1
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying

When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 / 1
{R}{R}{R}
Dwarven Bloodboiler
Creature - Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
2 / 2
{3}{G}
Dúnedain Rangers
Creature - Human Ranger
Landfall -- Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
4 / 4
{5}{W}
Eagles of the North
Creature - Bird Soldier
Flying

When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.

Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 3
{5}{W}
Eagles of the North
Creature - Bird Soldier
Flying

When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.

Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 3
{1}{W}
East-Mark Cavalier
Creature - Human Knight
Vigilance

Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
2 / 2
{1}{B}
Easterling Vanguard
Creature - Human Warrior
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
2 / 1
{2}{W}
Eastfarthing Farmer
Creature - Halfling Peasant
When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 3
{3}{G}
Elanor Gardner
Legendary Creature - Halfling Scout
When Elanor Gardner enters the battlefield, create a Food token.

At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 4
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{G}
Elven Farsight
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
{2}{U}
Elvish Mariner
Creature - Elf Pilot
Whenever Elvish Mariner attacks, scry 1.

Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
3 / 2
{2}
Endoskeleton
Artifact
You may choose not to untap Endoskeleton during your untap step.

{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
{4}{G}
Enraged Huorn
Creature - Treefolk
Trample

When Enraged Huorn enters the battlefield, the Ring tempts you.
4 / 5
{1}{G}
Ent's Fury
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
{1}{G}
Ent's Fury
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
{2}
Ent-Draught Basin
Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
{2}
Ent-Draught Basin
Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
{2}{G}
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{W}
Errand-Rider of Gondor
Creature - Human Soldier
When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
3 / 2
{2}{W}
Errand-Rider of Gondor
Creature - Human Soldier
When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
3 / 2
{W}
Escape from Orthanc
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{W}
Escape from Orthanc
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
{3}
Eye of Yawgmoth
Artifact
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
{2}{R}
Fall of Cair Andros
Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
{1}{G}
Fall of Gil-galad
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Scry 2.

II -- Put two +1/+1 counters on target creature you control.

III -- Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
{3}{W}
Faramir, Field Commander
Legendary Creature - Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
3 / 3
{3}{W}
Faramir, Field Commander
Legendary Creature - Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
3 / 3
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{2}{R}
Fiery Inscription
Enchantment
When Fiery Inscription enters the battlefield, the Ring tempts you.

Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
{3}{R}
Fire of Orthanc
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
{3}{R}
Fire of Orthanc
Sorcery
Destroy target artifact or land. Creatures without flying can't block this turn.
{2}{W}
Fog on the Barrow-Downs
Enchantment - Aura
Enchant creature

Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
{R}{G}
Friendly Rivalry
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
{G}{W}
Frodo Baggins
Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.
1 / 3
{G}{W}
Frodo Baggins
Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.
1 / 3
{W}
Frodo, Sauron's Bane
Legendary Creature - Halfling Citizen
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.

{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
1 / 2
{2}{G}
Galadhrim Bow
Artifact - Equipment
Flash

When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.

Equipped creature gets +1/+2 and has reach.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Galadhrim Guide
Creature - Elf Scout
When Galadhrim Guide enters the battlefield, scry 2.
3 / 4
{3}{G}
Galadhrim Guide
Creature - Elf Scout
When Galadhrim Guide enters the battlefield, scry 2.
3 / 4
{1}{G}{U}
Galadriel of Lothlórien
Legendary Creature - Elf Noble
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.

Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
3 / 3
{1}{U}{R}
Gandalf's Sanction
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
{1}{U}{R}
Gandalf's Sanction
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
{1}{U}{R}
Gandalf's Sanction
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
{3}{U}
Gandalf, Friend of the Shire
Legendary Creature - Avatar Wizard
Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
2 / 4
{3}{U}
Gandalf, Friend of the Shire
Legendary Creature - Avatar Wizard
Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
2 / 4
{3}{U}
Gandalf, Friend of the Shire
Legendary Creature - Avatar Wizard
Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
2 / 4
{3}{U}
Gandalf, Friend of the Shire
Legendary Creature - Avatar Wizard
Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
2 / 4
{5}{G}
Generous Ent
Creature - Treefolk
Reach

When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
5 / 7
{5}{G}
Generous Ent
Creature - Treefolk
Reach

When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
5 / 7
{3}{G}
Gift of Strands
Enchantment - Aura
Flash

Enchant creature

When Gift of Strands enters the battlefield, scry 2.

Enchanted creature gets +3/+3.
{3}{G}
Gift of Strands
Enchantment - Aura
Flash

Enchant creature

When Gift of Strands enters the battlefield, scry 2.

Enchanted creature gets +3/+3.
{2}{R}
Gimli's Axe
Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Gimli's Axe
Artifact - Equipment
Equipped creature gets +3/+0.

As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}
Gimli, Counter of Kills
Legendary Creature - Dwarf Warrior
Trample

Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
4 / 3
{3}{R}
Gimli, Counter of Kills
Legendary Creature - Dwarf Warrior
Trample

Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
4 / 3
{2}
Glamdring
Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip {3}
{1}{U}
Glorious Gale
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
{1}{U}
Glorious Gale
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
{2}{B}{G}
Gluttonous Troll
Creature - Troll
Trample

When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

{1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
3 / 3
{1}{R}
Goblin Fireleaper
Creature - Goblin Warrior
{1}{R}: Goblin Fireleaper gets +1/+0 until end of turn.

When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.
1 / 1
{B}
Gollum's Bite
Instant
Target creature gets -2/-2 until end of turn.

{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
{B}
Gollum's Bite
Instant
Target creature gets -2/-2 until end of turn.

{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
{1}{B}
Gollum, Patient Plotter
Legendary Creature - Halfling Horror
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.

{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
3 / 1
{1}{B}
Gollum, Patient Plotter
Legendary Creature - Halfling Horror
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.

{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
3 / 1
{1}{B}
Gollum, Patient Plotter
Legendary Creature - Halfling Horror
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.

{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
3 / 1
{1}{B}
Gollum, Patient Plotter
Legendary Creature - Halfling Horror
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.

{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
3 / 1
{3}{B}
Gothmog, Morgul Lieutenant
Legendary Creature - Human Soldier
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature tokens you control have deathtouch.
3 / 3
--
Great Hall of the Citadel
Land
{T}: Add {C}.

{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
{2}{U}
Grey Havens Navigator
Creature - Elf Pilot
Flash

When Grey Havens Navigator enters the battlefield, scry 1.
3 / 2
{2}{U}
Grey Havens Navigator
Creature - Elf Pilot
Flash

When Grey Havens Navigator enters the battlefield, scry 1.
3 / 2
{2}{R}
Grishnákh, Brash Instigator
Legendary Creature - Goblin Soldier
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
1 / 1
{3}{B}
Grond, the Gatebreaker
Legendary Artifact - Vehicle
Trample

As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{3}{B}
Grond, the Gatebreaker
Legendary Artifact - Vehicle
Trample

As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{2}{B}
Gríma Wormtongue
Legendary Creature - Human Advisor
Your opponents can't gain life.

{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
1 / 4
{4}{W}{U}
Gwaihir the Windlord
Legendary Creature - Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn.

Flying, vigilance

Other Birds you control have vigilance.
4 / 4
{4}{W}{U}
Gwaihir the Windlord
Legendary Creature - Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn.

Flying, vigilance

Other Birds you control have vigilance.
4 / 4
{B}
Haunt of the Dead Marshes
Creature - Nightmare Elf
When Haunt of the Dead Marshes enters the battlefield, scry 1.

{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
1 / 1
{B}
Haunt of the Dead Marshes
Creature - Nightmare Elf
When Haunt of the Dead Marshes enters the battlefield, scry 1.

{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
1 / 1
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.

Draw a card.
{1}{U}
Hithlain Knots
Instant
Tap target creature. Scry 1.

Draw a card.
{1}{W}
Hobbit's Sting
Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{3}{U}{U}
Horses of the Bruinen
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
{3}{U}{U}
Horses of the Bruinen
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
{3}{U}{U}
Horses of the Bruinen
Sorcery
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
{3}
Inherited Envelope
Artifact
When Inherited Envelope enters the battlefield, the Ring tempts you.

{T}: Add one mana of any color.
{2}{U}
Ioreth of the Healing House
Legendary Creature - Human Cleric
{T}: Untap another target permanent.

{T}: Untap two other target legendary creatures.
1 / 4
{3}{U}
Isolation at Orthanc
Instant
Put target creature into its owner's library second from the top.
{3}{U}
Isolation at Orthanc
Instant
Put target creature into its owner's library second from the top.
{3}{U}
Isolation at Orthanc
Instant
Put target creature into its owner's library second from the top.
{3}{U}
Knights of Dol Amroth
Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
3 / 3
{4}{W}
Landroval, Horizon Witness
Legendary Creature - Bird Noble
Flying

Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
3 / 4
{4}{W}
Landroval, Horizon Witness
Legendary Creature - Bird Noble
Flying

Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
3 / 4
{B}
Lash of the Balrog
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {4}.

Destroy target creature.
{B}
Lash of the Balrog
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {4}.

Destroy target creature.
{6}{G}{G}
Last March of the Ents
Sorcery
This spell can't be countered.

Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
{2}{G}{U}
Legolas, Counter of Kills
Legendary Creature - Elf Archer
Reach

Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
2 / 3
{1}{G}{G}
Legolas, Master Archer
Legendary Creature - Elf Archer
Reach

Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.

Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1 / 4
{2}
Lembas
Artifact - Food
When Lembas enters the battlefield, scry 1, then draw a card.

{2}, {T}, Sacrifice Lembas: You gain 3 life.

When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
{1}{W}
Leonin Arbiter
Creature - Cat Cleric
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
2 / 2
{G}
Long List of the Ents
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI -- Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
{G}
Long List of the Ents
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI -- Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
{1}{G}
Lothlórien Lookout
Creature - Elf Scout
Whenever Lothlórien Lookout attacks, scry 1.
1 / 3
{3}{U}{U}
Lórien Revealed
Sorcery
Draw three cards.

Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
{G}
Many Partings
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{G}
Many Partings
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{G}
Many Partings
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{B}{R}
Mauhúr, Uruk-hai Captain
Legendary Creature - Orc Soldier
Menace

If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
2 / 2
{B}{R}
Mauhúr, Uruk-hai Captain
Legendary Creature - Orc Soldier
Menace

If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
2 / 2
{3}{U}
Meneldor, Swift Savior
Legendary Creature - Bird Soldier
Flying

Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
3 / 3
{3}{U}
Meneldor, Swift Savior
Legendary Creature - Bird Soldier
Flying

Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
3 / 3
{1}{G}
Meriadoc Brandybuck
Legendary Creature - Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 2
{1}{G}
Meriadoc Brandybuck
Legendary Creature - Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 2
{1}{G}
Meriadoc Brandybuck
Legendary Creature - Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 2
{1}{G}
Meriadoc Brandybuck
Legendary Creature - Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 2
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
--
Minas Tirith
Legendary Land
Minas Tirith enters the battlefield tapped unless you control a legendary creature.

{T}: Add {W}.

{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{3}{B}
Mirkwood Bats
Creature - Bat
Flying

Whenever you create or sacrifice a token, each opponent loses 1 life.
2 / 3
{3}{B}
Mirkwood Bats
Creature - Bat
Flying

Whenever you create or sacrifice a token, each opponent loses 1 life.
2 / 3
{3}{B}
Mirkwood Bats
Creature - Bat
Flying

Whenever you create or sacrifice a token, each opponent loses 1 life.
2 / 3
{2}
Mirror of Galadriel
Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
{2}
Mirror of Galadriel
Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
{2}{G}
Mirrormere Guardian
Creature - Dwarf Soldier
When Mirrormere Guardian dies, the Ring tempts you.
4 / 2
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
{1}{B}
Mordor Muster
Sorcery
You draw a card and you lose 1 life.

Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{2}{B}
Mordor Trebuchet
Artifact Creature - Wall
Defender

Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
1 / 4
{1}{B}
Morgul-Knife Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
{1}{B}
Nasty End
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
{2}{B}
Nazgûl
Creature - Wraith Knight
Deathtouch

When Nazgûl enters the battlefield, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.
1 / 2
{2}{B}
Nazgûl
Creature - Wraith Knight
Deathtouch

When Nazgûl enters the battlefield, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.
1 / 2
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}{W}
Nimble Hobbit
Creature - Halfling Peasant
Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
1 / 3
{1}{U}
Nimrodel Watcher
Creature - Elf Scout
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
2 / 1
{1}{U}
Nimrodel Watcher
Creature - Elf Scout
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
2 / 1
{3}{W}
Now for Wrath, Now for Ruin!
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
{3}{W}
Now for Wrath, Now for Ruin!
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
{3}{B}
Oath of the Grey Host
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- You and target opponent each create a Food token.

II -- Each opponent loses 3 life. Create a Treasure token.

III -- Create three tapped 1/1 white Spirit creature tokens with flying.
{2}{B}{G}
Old Man Willow
Legendary Creature - Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
* / *
{2}{B}{G}
Old Man Willow
Legendary Creature - Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
* / *
{5}{R}
Oliphaunt
Creature - Elephant
Trample

Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.

Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
6 / 4
{3}{R}
Olog-hai Crusher
Creature - Troll Soldier
Trample

Olog-hai Crusher can't block unless you control a Goblin or Orc.
4 / 4
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{1}{B}
Orcish Medicine
Instant
Target creature gains your choice of lifelink or indestructible until end of turn.

Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{1}{U}
Pelargir Survivor
Creature - Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
1 / 3
{1}{U}
Pelargir Survivor
Creature - Human Peasant
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
1 / 3
{2}{G}
Peregrin Took
Legendary Creature - Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Draw a card.
2 / 3
{2}{G}
Peregrin Took
Legendary Creature - Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Draw a card.
2 / 3
{2}{G}
Peregrin Took
Legendary Creature - Halfling Citizen
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Draw a card.
2 / 3
{3}
Phial of Galadriel
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead.

If you would gain life while you have 5 or less life, you gain twice that much life instead.

{T}: Add one mana of any color.
--
Pillar of the Paruns
Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{G}
Pippin's Bravery
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
{G}
Pippin's Bravery
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
{G}
Pippin's Bravery
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
{W}{U}
Prince Imrahil the Fair
Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2 / 2
{3}{W}
Protector of Gondor
Creature - Human Soldier
When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
3 / 3
{2}{R}
Quarrel's End
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards and create a 1/1 white Human Soldier creature token.
{4}{G}{G}
Quickbeam, Upstart Ent
Legendary Creature - Treefolk
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
5 / 6
{4}{G}{G}
Quickbeam, Upstart Ent
Legendary Creature - Treefolk
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
5 / 6
{1}{R}
Rally at the Hornburg
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
{R}
Ranger's Firebrand
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
{1}{W}
Reprieve
Instant
Return target spell to its owner's hand.

Draw a card.
{1}{G}
Revive the Shire
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{U}{B}
Ringsight
Sorcery
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
{2}{B}{G}
Rise of the Witch-king
Sorcery
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
{2}{R}
Rising of the Day
Enchantment
Creatures you control have haste.

Legendary creatures you control get +1/+0.
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{2}{W}
Rosie Cotton of South Lane
Legendary Creature - Halfling Peasant
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
1 / 1
{R}
Rush the Room
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
{B}
Sam's Desperate Rescue
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
{B}
Sam's Desperate Rescue
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
{G}{W}
Samwise Gamgee
Legendary Creature - Halfling Peasant
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{1}{W}
Samwise the Stouthearted
Legendary Creature - Halfling Peasant
Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
2 / 1
{1}{W}
Samwise the Stouthearted
Legendary Creature - Halfling Peasant
Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
2 / 1
{1}{W}
Samwise the Stouthearted
Legendary Creature - Halfling Peasant
Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
2 / 1
{1}{U}{B}
Sauron's Ransom
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
{3}{B}{B}
Sauron, the Necromancer
Legendary Creature - Avatar Horror
Menace

Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4 / 4
{2}{W}
Second Breakfast
Instant
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{W}{B}
Shadow Summoning
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
{3}{B}{B}{B}
Shadow of the Enemy
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
{3}{R}{W}
Shadowfax, Lord of Horses
Legendary Creature - Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.)

Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4 / 4
{2}{B}{R}
Shagrat, Loot Bearer
Legendary Creature - Orc Soldier
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4 / 4
{B}
Shelob's Ambush
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}
Shire Scarecrow
Artifact Creature - Scarecrow
Defender

{1}: Add one mana of any color. Activate only once each turn.
0 / 3
{1}{W}
Shire Shirriff
Creature - Halfling Soldier
Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2 / 2
{1}{W}
Shire Shirriff
Creature - Halfling Soldier
Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2 / 2
{1}{W}
Shire Shirriff
Creature - Halfling Soldier
Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
2 / 2
--
Shire Terrace
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Shire Terrace
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Shortcut to Mushrooms
Enchantment
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
{1}{G}
Shortcut to Mushrooms
Enchantment
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
{2}{G}
Shower of Arrows
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
{1}{W}
Slip On the Ring
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
{1}{W}
Slip On the Ring
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
{1}{R}
Smite the Deathless
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
{3}{W}
Soldier of the Grey Host
Creature - Spirit Soldier
Flash

Flying

When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.
2 / 2
{3}{W}
Soldier of the Grey Host
Creature - Spirit Soldier
Flash

Flying

When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.
2 / 2
{1}{U}
Soothing of Sméagol
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
{1}{U}
Soothing of Sméagol
Instant
Return target nontoken creature to its owner's hand. The Ring tempts you.
{4}{W}
Stalwarts of Osgiliath
Creature - Human Soldier
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.

Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
4 / 3
{2}{G}
Stew the Coneys
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}
Stew the Coneys
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}
Sting, the Glinting Dagger
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip {2}
{2}
Sting, the Glinting Dagger
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip {2}
{1}
Stone of Erech
Legendary Artifact
If a creature an opponent controls would die, exile it instead.

{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
{3}{U}
Surrounded by Orcs
Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{2}{R}
Swarming of Moria
Sorcery
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{3}{W}{W}
Tale of Tinúviel
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Target creature you control gains indestructible for as long as you control Tale of Tinúviel.

II -- Return target creature card from your graveyard to the battlefield.

III -- Up to two target creatures you control each gain lifelink until end of turn.
{3}{W}{W}
Tale of Tinúviel
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Target creature you control gains indestructible for as long as you control Tale of Tinúviel.

II -- Return target creature card from your graveyard to the battlefield.

III -- Up to two target creatures you control each gain lifelink until end of turn.
{5}{B}{R}
The Balrog, Durin's Bane
Legendary Creature - Avatar Demon
This spell costs {1} less to cast for each permanent sacrificed this turn.

Haste

The Balrog, Durin's Bane can't be blocked except by legendary creatures.

When The Balrog dies, destroy target artifact or creature an opponent controls.
7 / 5
{3}{U}
The Bath Song
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Draw two cards, then discard a card.

III -- Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
{1}{W}{W}
The Battle of Bywater
Sorcery
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}
The Black Breath
Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
--
The Grey Havens
Legendary Land
When The Grey Havens enters the battlefield, scry 1.

{T}: Add {C}.

{T}: Add one mana of any color among legendary creature cards in your graveyard.
--
The Grey Havens
Legendary Land
When The Grey Havens enters the battlefield, scry 1.

{T}: Add {C}.

{T}: Add one mana of any color among legendary creature cards in your graveyard.
--
The Grey Havens
Legendary Land
When The Grey Havens enters the battlefield, scry 1.

{T}: Add {C}.

{T}: Add one mana of any color among legendary creature cards in your graveyard.
{3}{U}{B}
The Mouth of Sauron
Legendary Creature - Human Advisor
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3 / 4
{3}{G}
The Ring Goes South
Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
{3}{B}
The Torment of Gollum
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{1}{R}{W}
Théoden, King of Rohan
Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
2 / 3
{1}{W}
Took Reaper
Creature - Halfling Peasant
When Took Reaper dies, the Ring tempts you.
2 / 1
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{2}{B}{R}
Uglúk of the White Hand
Legendary Creature - Orc Soldier
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
3 / 3
{2}{B}
Uruk-hai Berserker
Creature - Orc Berserker
When Uruk-hai Berserker enters the battlefield, the Ring tempts you.
3 / 2
{4}{B}{B}
Voracious Fell Beast
Creature - Drake Beast
Flying

When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
4 / 4
{3}{W}
War of the Last Alliance
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III -- Creatures you control gain double strike until end of turn. The Ring tempts you.
{4}{R}
Warbeast of Gorgoroth
Creature - Beast
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
5 / 4
{4}{U}
Willow-Wind
Creature - Elemental
Flying

When Willow-Wind enters the battlefield, scry 2.
3 / 4
{4}{U}
Willow-Wind
Creature - Elemental
Flying

When Willow-Wind enters the battlefield, scry 2.
3 / 4
{1}
Wizard's Rockets
Artifact
Wizard's Rockets enters the battlefield tapped.

{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.

When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
{1}{G}
Wose Pathfinder
Creature - Human Shaman
{T}: Add one mana of any color.

{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
1 / 1
{1}{G}
Wose Pathfinder
Creature - Human Shaman
{T}: Add one mana of any color.

{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
1 / 1
{2}{U}{R}{W}
Éowyn, Shieldmaiden
Legendary Creature - Human Knight
First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5 / 4