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Select Main Deck Cards

{1}{W}
Adanto Vanguard
Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}{W}
Adanto Vanguard
Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{1}{W}
Adanto Vanguard
Creature - Vampire Soldier
As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1 / 1
{3}{W}{B}
Arvad the Cursed
Legendary Creature - Vampire Knight
Deathtouch, lifelink

Other legendary creatures you control get +2/+2.
3 / 3
{B}
Blessing of Belzenlok
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
{3}{W}{B}
Campaign of Vengeance
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying

{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 / 1
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying

{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 / 1
{W}
Duskborne Skymarcher
Creature - Vampire Cleric
Flying

{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1 / 1
{4}{B}
Epicure of Blood
Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
4 / 4
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 / 2
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 / 2
{W}{B}
Legion Lieutenant
Creature - Vampire Knight
Other Vampires you control get +1/+1.
2 / 2
{3}{B}{B}
Liturgy of Blood
Sorcery
Destroy target creature. Add {B}{B}{B}.
{2}{W}
Mavren Fein, Dusk Apostle
Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2 / 2
{2}{W}
Mavren Fein, Dusk Apostle
Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2 / 2
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{W}
Radiant Destiny
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
{2}{W}
Radiant Destiny
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
{2}{B}{B}
Sanctum Seeker
Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3 / 4
{1}{W}
Skyblade of the Legion
Creature - Vampire Soldier
Flying
1 / 3
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{2}{W}{B}
Sorin, Lord of Innistrad
Legendary Planeswalker - Sorin
+1: Create a 1/1 black Vampire creature token with lifelink.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
L: 3
{2}{W}
Squire's Devotion
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Trespasser's Curse
Enchantment - Aura Curse
Enchant player

Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
{B}
Ulcerate
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 / 3
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 / 3
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 / 3
{B}
Vampire Neonate
Creature - Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
0 / 3
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 / 4
{B}
Vicious Conquistador
Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
1 / 2