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Any thoughts are much appreciated, since this deck is still under construction for the most part. This deck plays as a Control-Burn centered around the kicker ability. I focused on efficient spells which can be relevant both early and late game, plus some finishers. Our core is Sea Gate Stormcaller, who works similarly to a Snapcaster Mage in many ways, but can more easily copy even our kicked spells (as far as I can tell the converted mana cost of a spell does not include the kicker cost). Roost of Drakes help us build an army easily if not dealt with. Skyclave Relic is for ramp, though I think I will eventually replace it for a couple of utility sorceries/instants with kicker, like Into the Roil
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|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
|»||Revision 5 (latest)||September 25, 2020||TheLivingPast|
|Revision 4||September 25, 2020||TheLivingPast|
|Revision 3||September 25, 2020||TheLivingPast|
|Revision 2||September 25, 2020||TheLivingPast|
|Revision 1||September 25, 2020||TheLivingPast|
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