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Select Main Deck Cards

{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{3}{B}
Azra Smokeshaper
Creature - Azra Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.
3 / 3
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
{1}{B}
Bladebrand
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{U}
Ceremonious Rejection
Instant
Counter target colorless spell.
{B}
Changeling Outcast
Creature - Shapeshifter
Changeling (This card is every creature type.)

Changeling Outcast can't block and can't be blocked.
1 / 1
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{1}{U}
Cunning Evasion
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
{1}{B}
Daggerdrome Imp
Creature - Imp
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{3}
Dimir Keyrune
Artifact
{T}: Add {U} or {B}.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{B}
Dusk Legion Zealot
Creature - Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
1 / 1
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{1}{B}
Epic Downfall
Sorcery
Exile target creature with mana value 3 or greater.
{1}{U}
Erratic Visionary
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
{2}{U}{B}
Etrata, the Silencer
Legendary Creature - Vampire Assassin
Etrata, the Silencer can't be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
3 / 5
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Faerie Duelist
Creature - Faerie Rogue
Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
1 / 2
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters the battlefield, scry 2.
1 / 1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste

{1}: Gingerbrute can't be blocked this turn except by creatures with haste.

{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 / 1
{2}{B}
Grotesque Demise
Instant
Exile target creature with power 3 or less.
{1}{U}
Hada Spy Patrol
Creature - Human Rogue
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.
1 / 1
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{2}{U}
Mistform Dreamer
Creature - Illusion
Flying

{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
2 / 1
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.

Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{B}
Night Market Lookout
Creature - Human Rogue
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
1 / 1
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{3}{B}{B}
Ninja of the New Moon
Creature - Spirit Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
6 / 3
{2}{B}
Ob Nixilis's Cruelty
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 / 3
{1}{U}{U}
Phantom Ninja
Creature - Illusion Ninja
Phantom Ninja can't be blocked.
2 / 2
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
{B}
Pilfering Imp
Creature - Imp
Flying

{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1 / 1
{2}{U}
Portal of Sanctuary
Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Quench
Instant
Counter target spell unless its controller pays {2}.
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{2}{U}
Sailor of Means
Creature - Human Pirate
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{U}
Select for Inspection
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{U}{U}{B}{B}
Silent-Blade Oni
Creature - Demon Ninja
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
6 / 5
{2}{U}
Slippery Scoundrel
Creature - Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
2 / 2
{1}{U}
Smoke Shroud
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{U}
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
{3}{U}
Storm Sculptor
Creature - Merfolk Wizard
Storm Sculptor can't be blocked.

When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
3 / 2
{U}
String of Disappearances
Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
{U}
Stubborn Denial
Instant
Counter target noncreature spell unless its controller pays {1}.

Ferocious -- If you control a creature with power 4 or greater, counter that spell instead.
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}{U}
Tamiyo's Epiphany
Sorcery
Scry 4, then draw two cards.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
{B}
Thirsting Shade
Creature - Shade
Lifelink

{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
1 / 1
{2}{B}
Throatseeker
Creature - Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
3 / 2
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{B}
Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{1}{U}
Vedalken Mesmerist
Creature - Vedalken Wizard
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{1}{U}{B}
Yuriko, the Tiger's Shadow
Legendary Creature - Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1 / 3