Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
{2}{B}
Call of the Death-Dweller
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
{1}{W}
Checkpoint Officer
Creature - Human Soldier
{1}{W}, {T}: Tap target creature.
1 /
2
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
{W}{B}
Dire Tactics
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
{1}{W}
Drannith Magistrate
Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
1 /
3
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{U}
Facet Reader
Creature - Human Wizard
{1}, {T}: Draw a card, then discard a card.
1 /
2
{1}{U}
Facet Reader
Creature - Human Wizard
{1}, {T}: Draw a card, then discard a card.
1 /
2
{W}
Garrison Cat
Creature - Cat
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
1 /
1
{W}
Garrison Cat
Creature - Cat
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
1 /
1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Keep Safe
Instant
Counter target spell that targets a permanent you control.
Draw a card.
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
{2}{B}
Nightsquad Commando
Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
2 /
3
{2}{B}
Nightsquad Commando
Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
2 /
3
{2}{B}
Nightsquad Commando
Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
2 /
3
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}
Perimeter Sergeant
Creature - Human Soldier
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
3 /
2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{W}
Sanctuary Lockdown
Enchantment
Humans you control get +1/+1.
{2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
{W}
Swallow Whole
Sorcery
As an additional cost to cast this spell, tap an untapped creature you control.
Exile target tapped creature. Put a +1/+1 counter on the creature tapped to pay this spell's additional cost.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{1}{B}
Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Will of the All-Hunter
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.
Cycling {2} ({2}, Discard this card: Draw a card.)
{5}{B}
Blitz Leech
Creature - Leech
Flash
When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
5 /
2
{3}{B}
Bushmeat Poacher
Creature - Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
2 /
4
{3}{W}
Daysquad Marshal
Creature - Human Soldier
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
3 /
3
{4}{U}
Dreamtail Heron
Creature - Elemental Bird
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
3 /
4
{2}{B}
Duskfang Mentor
Creature - Human Cleric
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.
{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
1 /
3
{2}{W}
Helica Glider
Creature - Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
2 /
2
{1}{W}
Maned Serval
Creature - Cat
Vigilance
1 /
4
{2}{G}
Mosscoat Goriak
Creature - Beast
Vigilance
2 /
4
{1}{U}
Pollywog Symbiote
Creature - Frog
Each creature spell you cast costs {1} less to cast if it has mutate.
Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
1 /
3
{1}{W}
Savai Sabertooth
Creature - Cat
3 /
1
{U}{B}{B}
Slitherwisp
Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3 /
2
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1} ({1}, Discard this card: Draw a card.)
{2}{U}
Thieving Otter
Creature - Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
2 /
2
{1}{B}
Unlikely Aid
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{B}
Whisper Squad
Creature - Human Soldier
{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
1 /
1
{B}
Whisper Squad
Creature - Human Soldier
{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
1 /
1
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.