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My current deck in Modern, soldiers with great versatility in response to most tier 1 decks, and a good win ratio against most of them.
Usually controls game by turn 3 and wins by 4. Cheat in creatures with game-winning effects (Captain of the Watch, Odric, Master Tactician, Field Marshal) using Preeminent Captain while at the same time spawning tokens with Haazda Marshal and Precinct Captain.
If you can pump your creatures, a turn 4 attack with 5 or 6 3/3 (especially being one of them a Swiftblade Vindicator) with status changes, it's usualy game over.
If you need more speed, you can substitute one of each removal spells with 3 Aether Vial.
Your main difficulty will be heavy removal control decks, such as Mardu Pyromancer, Burn or Azorius Control. In those cases I would advise to use the Aether Vial to cheat in creatures, and try to play a Mentor of the Meek in order to have some more card draw (usualy = more creatures).
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|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
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