Escalate--Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}{R}
Fiery Temper
Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 /
1
--
Heir to the Night
Creature - Vampire Berserker
Flying
2 /
1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 /
1
--
Heir to the Night
Creature - Vampire Berserker
Flying
2 /
1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 /
1
--
Heir to the Night
Creature - Vampire Berserker
Flying
2 /
1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 /
1
--
Heir to the Night
Creature - Vampire Berserker
Flying
2 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 /
1
{2}{B}{B}
Kalitas, Traitor of Ghet
Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3 /
4
{2}{B}{B}
Kalitas, Traitor of Ghet
Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3 /
4
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 /
3
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 /
3
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 /
3
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one --
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
{3}{B}{B}
Voldaren Pariah
Creature - Vampire Horror
Flying
Sacrifice three other creatures: Transform Voldaren Pariah.
Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 /
3
--
Abolisher of Bloodlines
Creature - Eldrazi Vampire
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
3 /
3
{3}{B}{B}
Voldaren Pariah
Creature - Vampire Horror
Flying
Sacrifice three other creatures: Transform Voldaren Pariah.
Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 /
3
--
Abolisher of Bloodlines
Creature - Eldrazi Vampire
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
3 /
3
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying
{T}: Create a 2/2 black Vampire creature token with flying.
{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 /
3
--
Lord of Lineage
Creature - Vampire
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
3 /
3
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 /
3
{2}{B}{B}
Elusive Tormentor
Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
4 /
4
--
Insidious Mist
Creature - Elemental
Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
4 /
4
{2}{B}{B}
Elusive Tormentor
Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
4 /
4
--
Insidious Mist
Creature - Elemental
Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.