Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
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Agadeem, the Undercrypt
Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{3}{G}
Druid of Purification
Creature - Human Druid
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2 /
3
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
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Naya Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
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Needleverge Pathway
Land
{T}: Add {R}.
--
Pillarverge Pathway
Land
{T}: Add {W}.
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Rogue's Passage
Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
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Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Scabland
Land
Scabland enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {R} or {W}. Scabland deals 1 damage to you.
{X}{R}{R}
Shatterskull Smashing
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
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Shatterskull, the Hammer Pass
Land
As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {R}.
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Slayers' Stronghold
Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.