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Select Main Deck Cards

{1}{B}
Abyssal Gatekeeper
Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
1 / 1
{3}{B}
Abyssal Hunter
Creature - Human Assassin
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
1 / 1
{2}{R}{R}
Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
{R}
Agent of Stromgald
Creature - Human Knight
{R}: Add {B}.
1 / 1
{2}{R}{R}
Aladdin
Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1 / 1
{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{3}{R}
Ambush
Instant
Blocking creatures gain first strike until end of turn.
{3}{B}
Ancient Craving
Sorcery
You draw three cards and you lose 3 life.
{2}{R}
Ancient Runes
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
{3}
Angel's Trumpet
Artifact
All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{1}{U}{U}
Apprentice Wizard
Creature - Human Wizard
{U}, {T}: Add {C}{C}{C}.
0 / 1
{3}
Arena of the Ancients
Artifact
Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{2}{B}{B}
Ashen Powder
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
{2}
Ashnod's Cylix
Artifact
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
{2}{G}
Avenging Druid
Creature - Human Druid
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1 / 3
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{2}{U}
Baleful Stare
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
{2}{B}{B}
Banshee
Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
0 / 1
{G}
Bequeathal
Enchantment - Aura
Enchant creature

When enchanted creature dies, you draw two cards.
{2}{R}
Bestial Fury
Enchantment - Aura
Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{W}
Black Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{1}{R}
Blazing Effigy
Creature - Elemental
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
0 / 3
{1}{W}
Blessed Wine
Instant
You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{2}{B}
Blood Vassal
Creature - Thrull
Sacrifice Blood Vassal: Add {B}{B}.
2 / 2
{W}
Blue Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
{1}{B}{B}
Bone Dancer
Creature - Zombie
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
2 / 2
{2}{B}
Bone Harvest
Instant
Put any number of target creature cards from your graveyard on top of your library.

Draw a card at the beginning of the next turn's upkeep.
{1}{B}{B}
Bottomless Pit
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
--
Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.

You may choose not to untap Bottomless Vault during your untap step.

At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{3}{B}
Breeding Pit
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.

At the beginning of your end step, create a 0/1 black Thrull creature token.
{1}{R}
Burnout
Instant
Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.
{W}
Burst of Energy
Instant
Untap target permanent.
{2}{B}{B}
Cackling Fiend
Creature - Zombie
When Cackling Fiend enters the battlefield, each opponent discards a card.
2 / 1
{1}{B}
Cannibalize
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
{1}{B}
Carnival of Souls
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B}.
{2}{B}
Casting of Bones
Enchantment - Aura
Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.
{3}{W}
Castle
Enchantment
Untapped creatures you control get +0/+2.
{3}{R}
Chaos Moon
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
{1}{W}{B}
Circle of Despair
Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{6}
Clockwork Beast
Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0 / 4
{4}{G}{G}
Collective Unconscious
Sorcery
Draw a card for each creature you control.
{1}{G}
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
{3}{R}{R}
Conquer
Enchantment - Aura
Enchant land

You control enchanted land.
--
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.

When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.

{T}: Add {C}{U}.
{1}{B}
Cruel Edict
Sorcery
Target opponent sacrifices a creature.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{2}{G}{G}
Cyclone
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{2}{B}
Dauthi Embrace
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
{3}{B}{B}
Death Pits of Rath
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
{R}
Death Spark
Instant
Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
{B}{B}
Deathgrip
Enchantment
{B}{B}: Counter target green spell.
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{1}{B}{R}
Delirium
Instant
Cast this spell only during an opponent's turn.

Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
{3}{B}
Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
{U}{B}
Diabolic Vision
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
{4}
Dingus Staff
Artifact
Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
--
Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

{T}: Add {C}{R}.
{2}{U}
Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
{2}{U}
Dream Cache
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
{1}{B}
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{G}
Elvish Farmer
Creature - Elf
At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.
0 / 2
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{W}
Erase
Instant
Exile target enchantment.
--
Everglades
Land
Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

{T}: Add {C}{B}.
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{2}{G}
Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Flux
Sorcery
Each player discards any number of cards, then draws that many cards.

Draw a card.
{2}{G}{G}
Foster
Enchantment
Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
{2}{G}
Foxfire
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.
{G}
Frog Tongue
Enchantment - Aura
Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{3}{G}{G}{G}
Gaea's Liege
Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
* / *
{1}{W}
Gallantry
Instant
Target blocking creature gets +4/+4 until end of turn.

Draw a card.
{1}{B}
Ghost Hounds
Creature - Dog Spirit
Vigilance

Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
1 / 1
{1}
Glasses of Urza
Artifact
{T}: Look at target player's hand.
{1}{R}{R}
Goblin Caves
Enchantment - Aura
Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
{R}
Goblin Chirurgeon
Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
0 / 2
{2}{R}
Goblin Warrens
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{2}{R}
Goblin Warrens
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{4}
Grafted Skullcap
Artifact
At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.
--
Grasslands
Land
Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{W}
Green Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.
{1}{B}{G}
Grim Feast
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.

Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
{2}{B}{B}
Harbinger of Night
Creature - Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
2 / 3
{2}{G}
Harmonic Convergence
Instant
Put all enchantments on top of their owners' libraries.
{1}{B}
Headstone
Instant
Exile target card from a graveyard.

Draw a card at the beginning of the next turn's upkeep.
{R}
Hearth Charm
Instant
Choose one --

• Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.
{2}{R}
Heat Stroke
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
{1}{R}
Heat of Battle
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{2}
Hematite Talisman
Artifact
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
{W}
High Ground
Enchantment
Each creature you control can block an additional creature each combat.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{W}
Hope Charm
Instant
Choose one --

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.
{4}
Horn of Deafening
Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
--
Icatian Store
Land
Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{B}
Initiates of the Ebon Hand
Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
1 / 1
{2}{B}{B}{B}
Intimidation
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{2}{R}
Invasion Plans
Enchantment
All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.
{4}
Jade Monolith
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
{2}
Jandor's Saddlebags
Artifact
{3}, {T}: Untap target creature.
{2}
Jinxed Ring
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
{2}{G}
Juniper Order Druid
Creature - Human Cleric Druid
{T}: Untap target land.
1 / 1
--
Karoo
Land
Karoo enters the battlefield tapped.

When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.

{T}: Add {C}{W}.
{B}{B}
Keeper of the Dead
Creature - Human Wizard
{B}, {T}: Choose target opponent who had at least two fewer creature cards in their graveyard than you did as you activated this ability. Destroy target nonblack creature that player controls.
1 / 2
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{2}{W}
Knighthood
Enchantment
Creatures you control have first strike.
{4}
Kormus Bell
Artifact
All Swamps are 1/1 black creatures that are still lands.
{2}{R}{R}
Kyren Negotiations
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
{2}
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
{3}{B}{B}
Larceny
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
{1}{U}
Lat-Nam's Legacy
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
{2}{G}
Ley Druid
Creature - Human Druid
{T}: Untap target land.
1 / 1
{1}
Library of Leng
Artifact
You have no maximum hand size.

If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
{3}{G}{G}
Lichenthrope
Creature - Plant Fungus
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.

At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
5 / 5
{2}
Malachite Talisman
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{3}{R}
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
{3}{R}
Manabarbs
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
{2}{B}
Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{B}{B}
Mindstab Thrull
Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 2
{4}{W}
Miraculous Recovery
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
{1}{B}{R}{G}
Misfortune
Sorcery
An opponent chooses one --

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
{2}
Nacre Talisman
Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
{2}{G}{G}
Nature's Resurgence
Sorcery
Each player draws a card for each creature card in their graveyard.
{3}{G}{G}
Nature's Revolt
Enchantment
All lands are 2/2 creatures that are still lands.
{1}{B}{B}
Necrite
Creature - Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
2 / 2
{3}{B}{B}{B}
Necrosavant
Creature - Zombie Giant
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.
5 / 5
{B}{B}
Nether Shadow
Creature - Spirit
Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1 / 1
{1}{B}
No Rest for the Wicked
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{1}{G}
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{1}{B}
Oath of Ghouls
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
{1}{R}
Oath of Mages
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
{3}{U}
Oath of Scholars
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.
{2}
Onyx Talisman
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{2}{U}
Ovinomancer
Creature - Human Wizard
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0 / 1
{3}{R}
Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
{1}{W}
Peace and Quiet
Instant
Destroy two target enchantments.
{4}
Pentagram of the Ages
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{3}
Phyrexian Portal
Artifact
{3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
{3}
Phyrexian Vault
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
{1}{W}
Planar Birth
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
{1}{W}
Planar Collapse
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
{B}
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
{4}
Portcullis
Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{R}{R}
Power Surge
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
{B}{B}{B}
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
{2}{G}{G}
Preferred Selection
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{2}{G}{G}
Primal Order
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{G}
Provoke
Instant
Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.
{2}{W}{B}
Purgatory
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.

At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
{3}{W}{W}
Purify
Sorcery
Destroy all artifacts and enchantments.
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{W}
Red Ward
Enchantment - Aura
Enchant creature

Enchanted creature has protection from red. This effect doesn't remove Red Ward.
{1}{G}{G}
Reincarnation
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
{2}{U}{U}
Reins of Power
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}{W}{W}
Resurrection
Sorcery
Return target creature card from your graveyard to the battlefield.
{2}{R}{R}
Retribution
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
{G}
Revelation
World Enchantment
Players play with their hands revealed.
{2}{B}{B}
Ritual of the Machine
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.
{2}{R}
Rivalry
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{G}
Root Maze
Enchantment
Artifacts and lands enter the battlefield tapped.
{2}{G}{G}
Rowen
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
{1}{B}{B}
Royal Assassin
Creature - Human Assassin
{T}: Destroy target tapped creature.
1 / 1
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
{3}{R}
Rukh Egg
Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
0 / 3
--
Sand Silos
Land
Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{W}
Scapegoat
Instant
As an additional cost to cast this spell, sacrifice a creature.

Return any number of target creatures you control to their owner's hand.
{2}{U}
Second Chance
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
{G}
Seedling Charm
Instant
Choose one --

• Return target Aura attached to a creature to its owner's hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.
{1}{G}
Serene Heart
Instant
Destroy all Auras.
{1}{W}
Serene Offering
Instant
Destroy target enchantment. You gain life equal to its mana value.
{1}{W}
Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
{3}
Serrated Biskelion
Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
2 / 2
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{2}
Shield of the Ages
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
{1}{R}
Shocker
Creature - Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1 / 1
{1}{B}
Simulacrum
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
{4}
Sisay's Ring
Artifact
{T}: Add {C}{C}.
{1}{R}{R}
Sisters of the Flame
Creature - Human Shaman
{T}: Add {R}.
2 / 2
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{4}
Snake Basket
Artifact
{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
{2}
Soldevi Digger
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
{1}{B}{B}
Sorceress Queen
Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1 / 1
{B}{B}
Soul Exchange
Sorcery
As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
--
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.

{T}: Add {B}.

{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{W}{W}
Spirit Mirror
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

{0}: Destroy target Reflection.
{G}{G}
Spore Flower
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
0 / 1
{3}{G}
Sporogenesis
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.

Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.

When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
{B}{G}
Squandered Resources
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
{2}{G}{G}
Stampeding Wildebeests
Creature - Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.
5 / 4
{1}{B}{B}
Stench of Decay
Instant
Nonartifact creatures get -1/-1 until end of turn.
{2}{B}{B}
Strands of Night
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
{1}{R}
Stun
Instant
Target creature can't block this turn.

Draw a card.
{3}
Sunglasses of Urza
Artifact
You may spend white mana as though it were red mana.
{6}
Tetravus
Artifact Creature - Construct
Flying

Tetravus enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."

At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
1 / 1
{1}{G}{G}
Thelon's Chant
Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
{U}
Tidal Flats
Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
{3}{G}
Titania's Song
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
{2}{B}{B}
Tombstone Stairwell
World Enchantment
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{B}
Tortured Existence
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
{1}{B}{B}
Tourach's Chant
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{1}{B}{B}{B}
Uncle Istvan
Creature - Human
Prevent all damage that would be dealt to Uncle Istvan by creatures.
1 / 3
{1}{U}{B}
Unfulfilled Desires
Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
{2}{R}
Uphill Battle
Enchantment
Creatures played by your opponents enter the battlefield tapped.
{3}{G}
Vernal Equinox
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
{1}{G}
Volrath's Gardens
Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
{1}{G}{G}
Waiting in the Weeds
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{2}{R}
War Cadence
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
{3}
Whetstone
Artifact
{3}: Each player mills two cards.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{U}
Withering Gaze
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
{3}
Worry Beads
Artifact
At the beginning of each player's upkeep, that player mills a card.
{B}{R}{G}
Xira Arien
Legendary Creature - Insect Wizard
Flying

{B}{R}{G}, {T}: Target player draws a card.
1 / 2
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.