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Zeige Revision 14. There is a more recent version of this deck.
Deck Description
This deck utilizes Hogaak's unique characteristics (high mana value, high power/toughness for almost free) as an enabler for card draw (Greater Good), tokens (Tend the Pests) and life gain (Reckoner's Bargain).
The deck plans to aggro out Hogaak as early as turn 3 and be aggressive with it while building board presence. The deck plans to win with the following methods:
Power Level: 6~7 (Just my assumption, I'll appreciate if someone can give their assessment here.)
Deck Restrictions
Card Summary (Rev.12)
Notable Exclusions
Combo
Hogaak, Arisen Necropolis + Greater Good + Zombie Infestation:
Result: Draw your library.Requires: All permanents on the battlefield.
Steps: Sacrifice Hogaak to Greater Good, drawing 8 and discarding 3 (net gain of 5 cards), then discard 4 to Zombie Infestation creating 2 black zombie tokens, tap them and exile 5 of the 7 cards you put into the graveyard and cast Hogaak from the graveyard. Repeat until you draw your library.
Hogaak, Arisen Necropolis + Greater Good + Desecrated Tomb + 2 Initial Creatures for Convoke:
Result: Draw your library.Requires: All permanents on the battlefield.
Steps: Play Hogaak from graveyard by convoking 2 creatures and delving atleast 1 creature card, Desecrated Tomb triggers twice making two Bats (1 from Hogaak leaving graveyard to stack and 1 from delving creature). Sacrifice Hogaak and a tapped Creature (Ex. 1/1 Bat token) for Greater Good, drawing a total of nine, discarding six (ensure to discard atleast 1 creature card). Recast Hogaak and delve atleast 1 creature card. Repeat.
Spice
Upgrades
Lessons Learned
Tested Cards
Good Read/References
2-seitig (Münzwurf) | |
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6-seitig (d6) | |
20-seitig (d20) | |
Seiten: |
Doppelklicken, um Kartendetails zu öffnen
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Weitere Wahrscheinlichkeiten |
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Punkte | Kartenname | Typ | Mana | Seltenheit | Salt |
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