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[EDH]Gaak-ing (EDH / Commander) [Revision 26]

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Viewing revision 26. There is a more recent version of this deck.

Deck Description (Moxfield: https://www.moxfield.com/decks/Xt7pCisdvEOYDhO4jE_MeQ)
This deck utilizes Hogaak's unique characteristics (high mana value, high power/toughness for almost free) as an enabler for card draw (Greater Good), tokens (Tend the Pests), ramp (Ruthless Technomancer) life gain (Disciple of Bolas) and life loss (Jarad, Golgari Lich Lord).

The deck plans to aggro out Hogaak as early as turn 3 and be aggressive with it while building board presence. The deck plans to win with the following methods:

Power Level: 6~7 (Just my assumption, I'll appreciate if someone can give their assessment here.)

Deck Restrictions

  • No non-land tutor in any form.
  • No game winning combo.
  • Budget around $200

Card Summary (Rev.12)

  • Land: 36
  • Ramp: 10
  • Card Draw/Filter: 11 *more than 1 card
  • Removal: 15 (2 Board Wipes)
  • Self Mill: 14 *more than 1 card
  • Recursion: 8 *Graveyard to Play/Hand
  • Sac Outlet: 5 *Instant speed
  • Token Generator: 8 *produces more than 1 token
    (Moxfield is a better tool to check this stats)

Notable Exclusions

  • Worm Harvest / Izoni, Thousand Eyed: Cards that cares for multiple copies of a specific card type in the graveyard. We tend to cast Hogaak as soon and as often as possible thus hard to keep cards in the graveyard, this cards also complicate the delve decision-making.
  • Dredge Cards: The deck lacks discard engine to support this type of cards.
  • Kessig Cagebreakers, Pathbreaker Ibex: This card requires a turn before triggering and less likely to stay. (will reconsider if can be cheated with haste).
  • Altar of Dementia: A good card but doesn't fit the current build of the deck, too few graveyard payoffs and the tendency of the deck to recast Hogaak thru convoke rather than delve. Mill strategy is another wincon for the deck but I chose to lean more on the damage/life loss aspect to capitalize Hogaak’s aggressiveness.

Combo

Hogaak, Arisen Necropolis + Greater Good + Zombie Infestation:
Result: Draw your library.

Requires: All permanents on the battlefield.

Steps: Sacrifice Hogaak to Greater Good, drawing 8 and discarding 3 (net gain of 5 cards), then discard 4 to Zombie Infestation creating 2 black zombie tokens, tap them and exile 5 of the 7 cards you put into the graveyard and cast Hogaak from the graveyard. Repeat until you draw your library.

Hogaak, Arisen Necropolis + Greater Good + Desecrated Tomb + 2 Initial Creatures for Convoke:
Result: Draw your library.

Requires: All permanents on the battlefield.

Steps: Play Hogaak from graveyard by convoking 2 creatures and delving atleast 1 creature card, Desecrated Tomb triggers twice making two Bats (1 from Hogaak leaving graveyard to stack and 1 from delving creature). Sacrifice Hogaak and a tapped Creature (Ex. 1/1 Bat token) for Greater Good, drawing a total of nine, discarding six (ensure to discard atleast 1 creature card). Recast Hogaak and delve atleast 1 creature card. Repeat.

0 Mana Lines from Greater Good Combo

Cutting Down to 7
It is a common occurrence to have a hand in excess of 7 because of our power draws and sometimes it takes time to decide what to discard on clean-up so here's some guideline on what to keep for that 7. (Note: Always consider what's happening on the board.)

  • 1~2: Creature Cards for back-up incase of board wipe. (Need to have atleast 2 creature to convoke for Hogaak)
  • 2: Interaction
  • 1: Card Draw (if card draw engine is not a permanent)
  • 1: Land
  • 1: Recursion/Wincon

Upgrades

Lessons Learned

  • Graveyard card type matter cards are weak in this deck. Hogaak needs to be cast as soon and as often as possible making it hard to accumulate a specific card type in the graveyard.
  • Avoid overcommitting, the board is already littered with chump creatures thus it's better to have cards that can accumulate tokens over time vs one-time limited effect (Scute Swarm vs Deep Forest Hermit).

Tested Cards

  • Journey to Eternity: Takes too much setup to work.
  • MDFC Tapped Land: Most likely to be played as a land because consistently making land drops is better than the flexibility it provides.
  • Grist, the Hunger Tide: It's good but less likely to stay on board. Main use is removal and that requires extra creature to use (Current Slot: Ravenous Chupacabra).
  • Perpetual Timepiece: I can’t see the value of it’s ability to save the graveyard, I think this card is better in a combo rather than a combat built.
  • Deep Forest Hermit: I always find myself holding back cards to avoid overcommitting, the board is usually littered with chump creatures before this goes down. Limited token and there are better cards in the list for reanimation target.
  • Altar of Dementia: Mill is another wincon for the deck but I chose to lean more on the damage/life loss aspect to capitalize Hogaak’s aggressiveness.
  • Yavimaya, Cradle of Growth: Doesn’t need the extra G. The deck tends to have more green spell in the early turns thus the manabase tend to be more G. B is the much needed color to support due to some activation cost requiring B.
  • Avenger of Zendikar: Opportunity to cast is so high and hard to keep interaction up at the same time. Bad reanimation target early game due to land count.
  • Crawling Sensation: The deck already has a lot of cheap creatures thus less need for an extra small token generator. The repeatable self-mill is valuable but Sewer Nemesis, Nyx Weaver and Old Rutstein are enough to fill that role.

Good Read/References

Tags

This deck appears to be legal in EDH / Commander.

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Revision 48 April 26, 2024 killer_eye
Revision 47 January 11, 2024 killer_eye
Revision 46 December 7, 2023 killer_eye
Revision 45 October 24, 2023 killer_eye
Pre LCI
Revision 44 February 12, 2023 killer_eye
Stable Version
Revision 43 February 5, 2023 killer_eye
Utopia Mycon combo
Revision 42 January 28, 2023 killer_eye
Revision 41 January 24, 2023 killer_eye
Revision 40 January 22, 2023 killer_eye
Revision 39 January 2, 2023 killer_eye
Revision 38 December 27, 2022 killer_eye
Revision 37 December 23, 2022 killer_eye
Stable Version
Revision 36 December 15, 2022 killer_eye
Revision 35 November 11, 2022 killer_eye
Revision 34 October 22, 2022 killer_eye
Stable Version
Revision 33 October 7, 2022 killer_eye
Revision 32 September 25, 2022 killer_eye
Primer Update
Revision 31 September 7, 2022 killer_eye
Revision 30 July 30, 2022 killer_eye
Xmage Tested
Revision 29 June 25, 2022 killer_eye
Revision 28 June 10, 2022 killer_eye
Revision 27 June 5, 2022 killer_eye
» Revision 26 June 1, 2022 killer_eye
Revision 25 May 23, 2022 killer_eye
Protection
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Revision 17 April 30, 2022 killer_eye
Revision 15 April 23, 2022 killer_eye
Revision 14 April 23, 2022 killer_eye
Revision 13 April 14, 2022 killer_eye
Revision 12 April 9, 2022 killer_eye
Increase basic lands for bloodmoon
Revision 11 April 8, 2022 killer_eye
Revision 10 April 5, 2022 killer_eye
Revision 8 March 21, 2022 killer_eye
Revision 7 March 19, 2022 killer_eye
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