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I would like to share my deck with you. In fact, I've been building this deck for a very long time as it has never worked as well as I hoped. Yuriko is such a good commander that I really wanted to play her. In my group, the problem was often that the opponent had way too many strong creatures on board, against which I simply had no chance over time. Or there were too much tokens so I was outnumbered.
Compared to the older version of this deck, this contains now less extra-turns, less ninjas (because as long as they are not unblockable, it was too clunky to bounce and replay (ninjusu) them over and over again), less counter and removal. Instead I added a lot more bounce because this will also help us to get our ninjas back in our hand. Normally, due to the pure amount of enablers we should be faster back at the game than our opponent.
If you have some suggestions in mind, please let me know.
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