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WUGR Gatekeeping Mill & Stompy (BO3) (Standard)

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So this is a gate deck for the BO3 format.

The first game will look quite normal for the opponent, as to what is currently floating around the Meta. You ramp hard with Growth Spiral and Circuitous route, trying to maximise the number of gates on the field. All the while sweeping the board of any early threats with Deaf Clar, Settle & Gates ablaze. You're aiming to then get down rhythm of the wild and slam down a hasted Ghalta, Colossus or ram to stomp on your opponent.

Then the fun begins...

Going into the second game, the opponent will be fixing for creature hate, at which point you side board out the following and turn the deck into a Mill machine!

Remove:
3 x Rhythm of the Wild
2 x Ghalta, Primal Hunger
4 x Gate Colossus
4 x Gatebreaker Ram

Add:
2 x Dawn of Hope
4 x Expansion // Explosion
4 x Psychic Corrosion
2 x Search for Azcanta
1 x Ixalan's Binding

The above is just a recommendation of what cards could be removed, but it really depends on the kind of opponent you are facing.

If you are going to game 3, you can then look to using the strategy which works best against the opponent, be it mill or face stomping.

Note: Sorcerous spyglass has been added to the Maybe Board alongside Ionize. With the amount of control builds running Teferi, it might be advantageous to swap out something for the spyglass. With Ionize it was a toss up between that and Negate, I decided negate was far more mana effective and should be better due to the slow nature of the deck that the gates cause.

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This deck appears to have been legal in Standard (Season Oct 2018 — Oct 2019).

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