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This is a -1/-1 counters golgari deck, obviously! :)
I have two win conditions that I'm aware of:

  1. Go wide + Damage: Having Hapatra, Nest of Scarabs and casually adding counters + Triumph of the Hords / Craterhoof Behemoth ( there are some artifacts, ex. Eldrazi Monument and Whispersilk Cloak, to help get any smaller attack through.
  2. Nest of Scarabs + Hapatra + a few creatures on the battlefield + Altar of the brood + mana and Black Sun's Zenith: If I can get to a state where there are 10 creatures on the board and I can pay 12 mana to the Black Sun, I can mill my opponents for 110 cards, and win on their draw step.

I'm looking for cards I can add/remove to 1. add more win conditions; 2. balance rations between removal, enhancers, wincon, etc; 3. cards to swap and improve.

My meta: no cEDH decks, as you should guess if I'm playing this deck. There's a Grimgrin zombie/vultron/sacrifice pump it 'till it kills deck and dragons ( flying monsters that spidersilk armor helps me with ). So I would probably want to add more graveyard control and ways to deal with flyers ? I find myself most of the time getting second place so, not sure what I need to improve!

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This deck appears to be legal in EDH / Commander.

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» Revision 2 March 13, 2019 mmanueljoao
Revision 1 January 14, 2019 mmanueljoao
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