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{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{3}{W}{W}{U}
Bruna, Light of Alabaster
Legendary Creature - Angel
Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5 / 5
{1}{W}
Chosen by Heliod
Enchantment - Aura
Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.
{1}{W}{U}
Chromatic Armor
Enchantment - Aura
Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{U}
Crystalline Nautilus
Enchantment Creature - Nautilus
Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.

Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
4 / 4
{2}{U}
Curator's Ward
Enchantment - Aura
Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{1}{W}
Darksteel Mutation
Enchantment - Aura
Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 / 0
{1}{W}
Eland Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 / 5
{2}{U}
Estrid's Invocation
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Felidar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink.

{1}{W}: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
{1}{U}
Flitterstep Eidolon
Enchantment Creature - Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flitterstep Eidolon can't be blocked.

Enchanted creature gets +1/+1 and can't be blocked.
1 / 1
{4}{U}
Fool's Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{W}
Ghostblade Eidolon
Enchantment Creature - Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.
1 / 1
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
--
Hall of Heliod's Generosity
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{3}{W}
Heliod, God of the Sun
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5 / 6
{1}{G}
Herald of the Pantheon
Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.

Whenever you cast an enchantment spell, you gain 1 life.
2 / 2
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{4}{W}
Mammoth Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{1}{U}
Mirror Mockery
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{6}{G}
Nylea's Colossus
Enchantment Creature - Giant
Constellation -- Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
6 / 6
{3}{U}{U}
Octopus Umbra
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{U}
Ordeal of Thassa
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{U}
Reality Acid
Enchantment - Aura
Enchant permanent

Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{W}
Reprobation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
{3}{W}{U}
Righteous Authority
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{3}{W}{W}
Sigil of the Empty Throne
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{3}{W}{W}
Spectra Ward
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
{1}{W}
Spectral Grasp
Enchantment - Aura
Enchant creature

Enchanted creature can't attack you or planeswalkers you control.

Enchanted creature can't block creatures you control.
{1}{W}{U}
Spectral Shield
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and can't be the target of spells.
{4}{W}
Sphere of Safety
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{1}{W}
Starfield Mystic
Creature - Human Cleric
Enchantment spells you cast cost {1} less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
2 / 2
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Treefolk Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}{W}{U}
Tuvasa the Sunlit
Legendary Creature - Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.

Whenever you cast your first enchantment spell each turn, draw a card.
1 / 1
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.
{3}{G}{G}
Verdant Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
{1}{G}{G}
Verduran Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{2}{W}
Vow of Duty
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
{2}{U}
Vow of Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
{2}{G}
Vow of Wildness
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

--
The Vowkeepers