({S} can be paid with one mana from a snow source.)
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{S}
Arcum's Astrolabe
Snow Artifact
({S} can be paid with one mana from a snow source.)
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{S}
Arcum's Astrolabe
Snow Artifact
({S} can be paid with one mana from a snow source.)
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 /
2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 /
2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 /
2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 /
2
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 /
3
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash
Flying
Brazen Borrower can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
3 /
1
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{G}{U}
Ice-Fang Coatl
Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1 /
1
{G}{U}
Ice-Fang Coatl
Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1 /
1
{G}{U}
Ice-Fang Coatl
Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1 /
1
{G}{U}
Ice-Fang Coatl
Snow Creature - Snake
Flash
Flying
When Ice-Fang Coatl enters the battlefield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
1 /
1
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
--
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{2}{G}
Rhonas the Indomitable
Legendary Creature - God
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5 /
5
{2}{G}
Rhonas the Indomitable
Legendary Creature - God
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5 /
5
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 /
2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 /
2
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{1}{U}{R}
The Royal Scions
Legendary Planeswalker - Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
L:
5
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
-1: Target player mills four cards. Then exile each opponent's graveyard.
L:
5
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
-1: Target player mills four cards. Then exile each opponent's graveyard.
L:
5
{2}
Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
{2}
Damping Sphere
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}{G}
Return to Nature
Instant
Choose one --
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
{1}{G}
Return to Nature
Instant
Choose one --
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)